Stellaris

Stellaris

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Items (111)
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 4.*.*. Backwards compatible with 3.* and most of 2.*. Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting...
!!District Diversity
Created by RevansSchatten
https://i.imgur.com/p7Fv1Z6.gif I just uploaded a huge update, as it will not work with your savegames it is a seperate mod. Make sure to subscribe to DistrictOverhaul, as it will recive future updates. Have you ever thought that nearly every planet is the...
!!Gods and Guardians/Primitive Worlds Compatibility
Created by Violent Beetle
This mod adds a check to Gods and Guardians observation missions that should prevent them from appearing for machine and hive mind primitives. Please report if you still have missions that don't belong or bugs....
((( NSC3 - Season 1 )))
Created by CaptainX3
July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20) New Save Game is Not Required Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipse...
Abandoned Habitats
Created by Violent Beetle
This simple mod adds abandoned habitats to the galaxy. On game start it will go through every system that isn't hostile, containing megastructure or in starting cluster and will add abandoned habitats to about 1% of the systems (That was approximately 6 ha...
At War: Better Admiral Experience
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910978 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Frustrated with admirals never...
At War: Planetary Cannons
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911097 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Tired of sitting passively whi...
Auto Survey At Start Standalone (outdated)
Created by had
This simple mod adds the technology for automation science ships at the start of the player and the AI. Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods. Ironman compatible, achievements uncompatible. Savegame compa...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...
Bio-Harvesters Civic
Created by Rob
This mod adds a new civic for Machine Empires: Planet Harvesters Planet harvesters are a hype of Machine Empire that uses nanomachines to strip planets of their natural resources and catalogue them. This means, however, that the machines are unable to spre...
Colored Map Icons
Created by acideiffel
https://imgur.com/aL1JUNI.png https://imgur.com/lpwCT6G.png v4.0. "Phoenix" Ironman / Achievement compatible! https://imgur.com/vvEaGXY.png Comments or suggestions are always welcome! https://imgur.com/C4khN4G.png My Other Mods: Blurry Fixes Colored Icons ...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Extra Ship Components 3.0 [2.3.3]
Created by NHunter
Extra Ship Components 3.0 : Stellaris 2.3.3 version Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.4+: Extra Ship Components 3.0 - . "Extra Ship Components" aims to provide an exten...
Extra Ship Components 3.0 - Overwrites [2.3.3]
Created by NHunter
This version is for Stellaris 2.3.3 Stellaris 2.4-2.6 version is here. Stellaris 2.7.* version is here. This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires ...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
GACB: Gwen's Admin Cap Buildings
Created by GwenBlanketSpecter
A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin's new planet system for the purpose of expanding the Admin Cap in a way that isn't harmfully overpowered and also reliable. The basic idea revolves around Bur...
Gigastructural Engineering & More (4.0)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Government+
Created by Lord_Poncho57
Disclaimer: Thanks for sticking around everyone, the mod should be pretty much up to date for the most part. Big thanks to the rest of the guys for fixing up a lot of the issues. Still left the following stuff stripped out though: •Armies •Ascension Perks ...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Howdy Neighbor
Created by Sumrex
Current Supported Game Version: 2.2.2 Current Mod Version: 1.0 This is a very simple little mod to make your "neighborhood" larger. In 2.2 many diplomatic actions now have a maximum distance as well as a multiplier to go with the distance in some cases. Th...
Job Descriptions (Achievement OK)
Created by Dumuzii
Is in the base game now, but this provides context for base individual job consumption and production This mod adds the base resource consumption and production created by jobs in buildings. It does not include modifers or bonuses from traits or civics. If...
Jury-Rigged Megastructures
Created by Nuranon
v0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output an...
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
Megastructure District Rework
Created by LittleRaskol
Adds new/reworked districts to ringworlds, habitats, and ecumenopoleis for several different empire types. NOTE: Mod development is on indefinite hiatus. I am probably not going to continue updating this, but I am leaving it up in case anyone wants to use ...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.0.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
No Pirates!
Created by Dazz Aephiex
IMPORTANT NOTE Since v2.2, space piracy is now a drain on unprotected trade routes and can generate physical pirates if left unchecked. This mod muted the events to generate the physical pirates, but DIDN'T DISABLE TRADE ROUTE DRAINS. No Piracy On Trade Ro...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
Primitive Worlds (Now Deprecated)
Created by Violent Beetle
Please note that this is an old version. I couldn't hook up update to it. Proceed here to proper page Rejoice, boys and girls, ladies and gentlemen, children of all ages! The primitives are here! And with the most gaudy thumbnail known to man. This is the ...
Stellaris Enhanced Sound Project
Created by Chirumiru ShiRoz
Link to soundcloud for weapon examples - You can also expect to hear new sound samples from my profile there https://soundcloud.com/peerawat-nonthaphodej/sets/enhanced-sound-project-weapon-categories Note : The soundcloud does not includes Apoc Titan or Fa...
Stellaris Performance Mod
Created by Red-Eyed_Gelynome
FOR STELLARIS 3.6 NOTE: REQUIRED ITEMS ARE NOT MANDATORY. YOU CAN USE THIS MOD WITHOUT THEM. ONLY SUBSCRIBE TO THEM IF YOU WANT A TO MAXIMIZE YOUR FPS BOOST. CURRENT VERSION: 6.0a -Updated to 3.6.*. -Removed anything related to galaxy dds (Nebula, Nebula c...
Talking Non-Humanoid Portraits
Created by Chirumiru ShiRoz
Note : Certain voices in the sample video are louder than normal because some of the portraits in-game have lower volume setting for those voices, so if you are a headphone user, I suggest you to lower volume by a bit. Ever wish the non-humanoid species ta...
The Quintessential British Name List
Created by swiftsvre
British Humans Forum Thread Alternatively British anything. Blorgs, Foxes, Smugslugs, Platypi,... Go crazy. Included: Ships: 2558 generic, 570 corvettes, 1176 destroyers, 287 cruisers, 219+1 battleships, 16 titans, 1 colossus, 170 colony ships, 170 constru...
[Deprecated] The Zenith of Fallen Empires 2.0
Created by Kolyn
The Zenith of Fallen Empires 3.0 is now LIVE The Zenith of Fallen Empires 2.0 will continue to work with Game Updates 2.3-2.5, while 3.0 will be supported beyond the 2.6 Federations update. Several millennia ago, the galaxy had glimpsed apocalypse when Asc...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2948301103...
UI Overhaul 1080p Plus
Created by Orion
http://i.imgur.com/tVDmOG1.png Overhauls the UI to scale for 1080p resolution. Expands most windows to minimize the amount of scrolling needed while showing as much information as possible. Lead and Current Author : Maple Original Uploader: Tyrus Non-Steam...
Vassalization Rebalance
Created by Sumrex
Current Supported Game Version: 2.7.* Current Mod Version: 2.1 Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn't be so stubborn as to accept total destruction rather ...
War Name Variety (2.0 - The Invasion Begins)
Created by ArcaneData
Wars feel a lot more serious with a bit of naming variety! Before 2.0, the only options for war names were things like 'conflict', 'fight', and 'brawl'. It's been improved now, with dozens of names for different casus bellis, but they're still a little bor...
Ruined Ecumenopolis
Created by Sam_
This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. About The systems in this mod spawn with a similar rarity to th...
SD's Better Strike Craft 2
Created by JameJame
OK. So once again strike craft are terrible, and once again, I attempt to fix it. Basically, they are very slow relative to what they should be, and they cannot turn worth a damn. Corvettes literally fly circles around them. That's crazy. That's also why t...
Empire University
Created by The Dadinator
This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with mu...
!Larger Sectors
Created by zulu9812
This is a fork of Percy Fawcett's Larger Sectors mod. This is a simple edit to place it higher up the mod list so that it doesn't get overwritten by other UI mods. I've also adjusted the version number to 2.2.x so that it won't show with a red exclamation ...
*Visible Ascension Compatibility Patch
Created by Vehk
This is a compatibility patch which allows to use Visible Cyborgs and Visible Psionics together. You need to enable both mods and this patch. Not only it prevents the conflict between the mods but also adds visual representation for Psionic Cyborgs and eve...
Dynamic Difficulty - Ultimate Customization
Created by Gratak
Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronge...
Superstructures
Created by ma_ko
This mod adds 10 Superstructures. Why only “super”… because they're the beginning of the megastructure engineering of your species. "Everyone has to start small" But the the advantage is, superstructures are available at earlier stages of the game. This ai...
Visible Cyborgs
Created by Vehk
Features Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait. Leaders will preserve their original phenotype and colour after...
Visible Psionics
Created by Vehk
Features Adds animated effect of purple light pulsation occasionally emerging from the heads of humans, and default humanoids, when they become psionics. Taking Mind Over Matter will add the effect only to the leaders with the psionic trait, after taking T...
Masters of Nature
Created by starchitec
Sky Islands and Subterranean Cities Tired of mastering nature and thinking, all I got was two lousy districts? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sk...
At War: Planetary Defense Force
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910606 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Do you wish important planets ...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
At War: Carrier Enhancements
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911291 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Want your carriers to hang bac...
Galactic Market Location
Created by The Dadinator
Have you ever wanted to know the location of the Galactic Market? Tired of searching every system in the vain hopes of spotting it? Maybe you want to congratulate the owner, or maybe you want to persuade them that you would be the better overseer of the ma...
My Precursor
Created by starchitec
Never Lose a Precursor System to that Annoying Neighbor Again Tired of doing decades worth of xeno-archaeology to find that fabled First League homeworld, only to find its location and have it wind up locked behind some jerk xenophobe empire with closed bo...
Administrative Upgrades
Created by tonechild
Adds 1 new edict, 1 starbase building, and 4 new planetary buildings that increase your administrative capacity - Starbases can now build "Interplanetary Administration" which add 2 admin-cap and cost 3 energy upkeep. - Planetary buildings will increase yo...
At War: Advanced Ship Sections
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911698 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Need more advanced carrier shi...
At War: Starbase Improvements
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910851 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Do your bastion citadels feel ...
Bio Thralls
Created by Spartan878
Features: Biothralls - Bio Thralls are the biological equivalent to robots and though their technology tree and start to hold more complex jobs depending on your policy. Bio thralls can only be gene-modded however you do not need the Genetic Resequencing t...
Galactic Nations Assembly
Created by Artinus
Due to an ongoing move, further large mod development will likely halt for the next month. Beyond this, I cannot give more detail. I appreciate the continued support and hope you all can understand. Do you think Stellaris needs a bit extra in the way of di...
Psionic Re-Expanded
Created by MightNight
OUTDATED UNTIL I DECIDE TO COME BACK. ANYBODY THAT WANTS TO CONTINUE THE PROJECT IS FREE TO DO SO WITH MY CODED ASSETS (Credit would be nice, but not mandatory) The unofficial Psionic Expansion. FEATURES: - Materialists and Fanatic Materialists can now gai...
Sisters of Battle Advisor
Created by ScarletCore
This Advisor for the Sisters of Battle, Adepta Sororitas, Adeptus Ministorum, Ecclesiarchy whatever you wanna call them, was made using the Warhammer® 40,000: Dawn of War® - Soulstorm voices of the Sisters of Battle. Aswell as some voicelines I got from th...
Synthetic Evolution Fixed
Created by Dazz Aephiex
Since v2.2 update synthetic evolution is busted again, it need to be fixed. Features Tweaks Expansion tradition "A New Life" will have "pop assembly speed +10%" for synthetic empires rather than "pop growth speed +10%". Harmony tradition adoption effect wi...
Technology Repeated
Created by starchitec
More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 opt...
[ 2.6.x ] - Improved Music Player
Created by Audie
https://i.imgur.com/fVVaDCS.gif ______________________________________________________________________ What this mod does: Increases the size of the Music player from 600x615 pixels to 900x850 pixels. Supports titles up to 90 characters long. Controls are ...
!!!!Universal Districts Patch
Created by Wicloz
Merges changes to districts from a bunch of different mods. FOR VERSION 2.2 OUTDATED. DON'T USE FOR NOW. WARNING 1: Depending on the mods you have, additional patches WILL BE required. Only the patches listed as obsolete below are not required. This overwr...
(dead mod xd) Traditional Trees
Created by edri
THIS MOD WILL NEVER BE UPDATED, STOP ASKING. Do you want to have a more classic tree for traditions? Do you feel like the vanilla tradition system was a serious let down? This mod might just be for you as it redoes the entire tradition system to feel more ...
!!Universal Modifier Patch (4.0.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
(Patch) Psionics Re-Expanded Megastructures
Created by Cephalon Sithalo
Also works with Psionics Re-Expanded: Reborn (mouthful) An addon to Psionics Re-Expanded to give megastructures that "New Mind" glow. Future plans: Give Arcologies their own special look (likely not in the same way) Give Gigastructures that "New Mind" glow...
[Mod Merged!]Additional Mega Planets
Created by Complex
https://i.imgur.com/iUJfKDD.png Content - 2 New planets - New job - New events - New districts - New Desicions About this mod Hi all! Im the creator of Unnoficial Hive DLC, and to celebrate my latest patreons im uploading this mod! This mod aims to balance...
AlphaMod 2.2.7
Created by AlphaAsh
https://i.ibb.co/23zdLtC/alm-banner-main.png Requires Stellaris v2.2.7 Changes in 2.3 that affect AlphaMod are extensive. There is no ETA for 2.3. I need a bigger boat (a bunch of features need overhauling again). https://i.ibb.co/nsYM21J/alm-banner-featur...
Ascendancy Ringworlds
Created by Cephalon Sithalo
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons". Machine Worlds are also cool but the same as above. Hive Worlds are also also great but ditto... Now they all can. You have to go through the standard progress as you would norma...
AscRing Planetary Diversity Addon
Created by Cephalon Sithalo
Addon for Ascendancy Ringworlds & Planetary Diversity to allow PD Eco/Science City worlds and their districts to be built as ringworlds as well....
Assimilation Job
Created by TTFTCUTS
Tired of unemployment notifications for assimilating pops in your ascended empires? This mod adds a simple job which has no output, but prevents assimilating pops from counting as unemployed. It does not confer any other bonuses, and does not appear for ge...
Build Multiple Megastrcutures at once
Created by Flemmi
With this Mod you can build as many Megastructures as you want, limited only by the resources you have. Any empire that has the materials to build two Dyson-Spheres at once should also have the needed manpower. Now you can build with no restrictions.* *See...
OUTDATED NEW MOD IN DESCR Cinematic Space Battles Ranged
Created by Chickenhunt
https://imgur.com/tstqhs6.png https://imgur.com/SXV0IsV.gif This mod is now outdated and will not be updated any longer but will still work independently, this mod is now archieved. The updated version called: "Amazing Space Battles" is now finished and of...
Clean Rare-Feature Frame
Created by Vaeringjar
Replaces the dirty planetary deposits frame with a clean version that actually lets you see what's in it without getting an urge to clean your glasses even though you don't wear any. Compatibility: Compatible with everything and all versions of Stellaris s...
[Mod Merged!]Complex Hive Civics
Created by Complex
https://i.imgur.com/iUJfKDD.png Additional Hive mind Civics! This mod adds some Hive mind civics, nowadays hive minds lack variety and flavor so i added some civics to balance the customization between empire types. I might add one or two more, but i don't...
Ethics and Civics Classic (Pirate Update)
Created by petruxa
Now Has Megacorp Civics + Linux Fix! *Niche bugs may exist, please report them on discord Hello everyone! Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying t...
Epic Explosions
Created by Kondi
Compatible with 3.2 and older versions Does it feel wrong to you that ships equipped with unimaginably powerful fusion reactors quietly drift into the darkness after destruction? This mod will make them blaze like a star for one last glorious moment. Compa...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
Increase Event Payout Cap: Science
Created by Violent Beetle
In 2.2 science payout for events and anomalies seems unreasonably low - it was probably not properly updated to match overall increased production of everything. This mod seeks to adress it by increasing payout to levels comparable with unity payout by cha...
Just Traits
Created by Bernos
Traits Balanced With Migration and Multiplayer in Mind Introduction Just traits was created with the goal of making a traits mod that didn't have any empire wide modifiers making migration more balanced for both online and offline play. Many other trait mo...
More Civic Points
Created by Sovoeon
------------------------------------------------------------ Changes: (vanilla >>> mod) Civic Points: 2 >>> 4 ------------------------------------------------------------ Other Version -More Civic Points- https://gtm.steamproxy.vip/sharedfiles/filedetails/...
More Civics
More Civics This mod is intended to improve your stellaris experience with adding bunch of new civics. Currently adds 30+ new civics with various possibilities. Currently only doing version update. Some modifiers have been disabled or removed via game upda...
New Additions: Edicts & Decisions
Created by The Dadinator
Ever wanted a research grant targeted at a particular branch of research? Want to weed out troublesome ethics using state run media? Want to expand your habitats for more growth? From the ashes of the original EAC: New Additions mod comes the edicts and de...
New MegaStructure: Mega Shipyard (2.0)
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png FEATURES The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. I am aware that Stellaris has done their own shipyard, but I am not going...
Patch NA: Edicts & Decisions for Cultural Overhaul
Created by The Dadinator
This patch mod adds suppression ethics covering the new ethics in Cultural Overhaul . Requires both New Additions: Edicts and Decisions and Cultural Overhaul . Propaganda Against Collectivism - Campaign to suppress collectivism by 50% Propaganda Against In...
Planetary Feature Preservation
Created by Vaeringjar
NOT 2.3 RECOMMENDED | content-wise, but should still work just fine and be stable Sad to lose rare planetary bonuses through terraforming? Wondering where those crystalline caverns went after hiveing your world? Experiencing data-corruption after transform...
The Infinity Stones
Created by LysdexicsUntied
The Infinity Stones Not compatible with 4.0 "Pheonix" or beyond Compatible with 3.7 "Canis Minor", 3.8 "Gemini", 3.9 "Caelum", and 3.10 "Pyxis", 3.11 "Eridanus", and 3.12 "Andromeda" Overview This mod brings the Infinity Stones of the Marvel Cinematic Univ...
Zenith of Fallen Empires & Sins of the Fallen Empire - NSC, SCX, ISB & RS patch
Created by Zeratul Vergil
This mod is a compatibility patch to make The Zenith of Fallen Empires and/or Sins of the Fallen Empires compatible with other mods that introduces new ships. Compatibility List: Improved Space Battle Balance / Doomsday ( 2.2 version ) New Ship Classes & M...
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 2 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Utility: Show/Hide Mod-added Planet. Decisions
Created by Vaeringjar
2.3 COMPATIBLE If you use several mods that add planetary decisions, you know how cluttered the decision panel can become. This utility allows you to hide and unhide planetary decisions added by mods. Simple! Adding this feature to your own mod is very str...
~Utility: clear_deposits Replacement
Created by Vaeringjar
2.3 compatible This modding utility is a substitute for vanilla indiscriminate "clear_deposits" effect, giving more control over what deposits to clear. The most straightforward example use-case is as a solution to unwanted loss of modded deposits upon ter...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.0.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Plentiful Traditions 4.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
New Civics and Traits Mod for 2.3.*
Created by ThyronDexter
DESCRIPTION This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty inter...
Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v2.7.* Compatible If you are looking for the version for the latest stellaris, check out this mod. https://i.postimg.cc/yNgJTMGr/1.png This mod adds several contents about Machine Intelligence & Syn...
AlphaMod 2.5
Created by AlphaAsh
Open Beta of AlphaMod 2.6 is now live here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2036963534 An unofficial expansion for Stellaris https://i.ibb.co/nsYM21J/alm-banner-features.png New ascension perks. https://i.ibb.co/kBbx0JY/am-banner-per...
Banned! (2.3)
Created by AlphaAsh
When suppressing a faction just ain't good enough. This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can...
Tier Numbers: Buildings
Created by BFNoise
I always had troubles to distinguish different tiers of Factories, Foundries and Research Labs, their icons look almost the same. Hovering mouse over and viewing tooltips is not very convenient. That's why I decided to make this little mod, mostly for myse...
Crowded World (2.3)
Created by AlphaAsh
Start with a homeworld with too many pops. Adds a new civic that lets you start on an overpopulated homeworld. Expect some major challenges to deal with before being able to benefit from an excess of pops. COMPATIBILITY Built against Stellaris v2.3. No van...
Gods and Guardians (2.3)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bro...
Fleet Manager Rejiggered (2.3)
Created by AlphaAsh
Changes the Fleet Manager UI for Intuitiverlyness I hated the layout of the Fleet Manager so I changed it. Tested on 1920x1080 only. UI scaling set to 1.3. No, intuitiverlyness is not a word. COMPATIBILITY Built against Stellaris v2.3. I don't care if it's...
Hands of State (2.3)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybod...
Homeworld Ethics (2.3)
Created by AlphaAsh
Unique buildings for an empire's homeworld Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each ...
Mega Ringworld Blackhole X
Created by cbshing
Another request mod, this one adds 3 unique blackhole 12 world ringworld systems with fallen empire buildings, all megastructures, the Infinity Machine, multiple guardians, all strategic resources, and an Enclave. Features: MRBX Ring Finished: Start the ga...
Stellaris *X* Federated (2.3)
Created by AlphaAsh
Start with one or more additional colonies. The mod adds a new civic, Federated Colonies, to the game. Take this civic and you'll start the game with several additional worlds already colonised and all the issues you'd expect with that (deficits... many). ...
Shut Up, We Don't Care! (2.3)
Created by AlphaAsh
For when the AI still can't make up its effin mind. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up...
The Utopian Dream (2.3)
Created by AlphaAsh
Game-changing Ascension Perks & earlier megastructures. Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation ...