Cities: Skylines

Cities: Skylines

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Sydney Harbour Bridge
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File Size
Posted
Updated
134.923 MB
27 Jan, 2019 @ 4:45am
26 Mar, 2020 @ 5:21am
6 Change Notes ( view )

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Sydney Harbour Bridge

Description
If you want to use this asset it may be COMPLEX! Please read the description!

This is a very large asset, both in game and file size. it is 100% necessary so please don't ask "why is it 128mb??" it just is, there is a lot of data that went into the meshes, textures, networks.

Ok so some people (reddit i'm looking at you) can't seem to fathom the file size. Guys, there's literally 33 separate assets that make this bridge up. So that's 128mb divided by 33. Which is less than 4mb each. So yes it's a lot to download, because it's a lot of assets... all bundled.. into one.

Please keep reading below for very important information!

MoveIt!

The author of moveit had updated so the game won't crash when you use the mod on this asset. However they do warn that because it's such a large asset it does lag if you use it. So discretion is still advised.

Placement
Watch this gifset to see what you should expect when you place the asset.


Connecting the networks
And watch this gifset to see the nuances of connecting the networks. It's pretty straight forward.


Beyond that, I know that it works in a 100% vanilla game, perfectly as desired with no conflicts, and no mods required for placement.

If you notice the vehicles dipping into or slightly floating about the road (it's barely noticeable) please bare in mind it is as close to as i can get it and totally necessary.

MOM compatible?
For the moment we have to hold off on MOM compatibility, I really wanted to get it together for release but there was a mountain in the way.


If you have any problems see below:

Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames"



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding