Stellaris

Stellaris

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Expanded Megastructures and Technology
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1.555 MB
18 jan, 2019 @ 17:29
4 okt @ 12:45
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Expanded Megastructures and Technology

I 1 samling av Tovius
Expanded Mod Collection
53 artiklar
Beskrivning
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Populära diskussioner Visa alla (4)
36
2 sep @ 15:48
KLISTRAD: Bug Reports
Tovius
8
4 mar, 2024 @ 15:27
KLISTRAD: Suggestions
Tovius
1
5 apr, 2020 @ 1:15
KLISTRAD: Features
Tovius
140 kommentarer
Demognomicon 4 okt @ 13:21 
@Tovius Thanks for updating :-)
Tovius  [skapare] 4 okt @ 12:46 
Updated to 4.1
Sakura 1 sep @ 9:17 
Hi, when this mod is played together with ACOT, the level 5 sensor component (psionic sensors) are always be selected when using automatic ship design, while actually high-level sensors provided by ACOT (e.g. Sigma Sensors) is more powerful. Maybe there's an incorrect component selection weight setting for this component and could you please fix it? Many thanks~
Red Skull 18 jun @ 0:33 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 16 jun @ 18:53 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 14 jun @ 1:52 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [skapare] 14 jun @ 1:41 
Its the game updating faster than I can keep up
kahvipensas 14 jun @ 1:04 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 5 jun @ 21:37 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 5 jun @ 11:47 
00_fallen_empire_tech.txt overwrites fe building techs