Dungeons of Dredmor

Dungeons of Dredmor

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Scientific Artificer
   
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1.612 MB
20 Jul, 2013 @ 3:24pm
9 Feb, 2014 @ 3:37pm
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Scientific Artificer

Description
While looting your grandfather's old stuff, you find a toolbox chock full of materials and machines that must be from the distant future.

This mod revolves around taking futuristic tech and building odd machines with it, enough to convince your local peasant mob that you're a wizard.

1- Phaser Blast
What else would you build first? You've assembled a handheld laser cannon that, well, kills people. You're thinking of making it brush your teeth as well.

2- Perception Filter
You rigged up your old hoodie with neural impulsers that blast the image of a Diggle at any one who looks at you- a wonderful disguise.

3- Blinded By Science
You built an adorable little flash grenade. It's nice, but the only real reason you built it is so you have an excuse to wear these awesome tinted contact lenses you built.

4- Weaponized Nanobot
You've created a controllable robot based on thaumites that burrow into a creature's brain and make it friendly to you for a while. Then it explodes.

5- Emergency Temporal Shift
You built this FOR EMERGENCIES. It could be used whenever except it normally forgets some of your atoms.

6- Manipulating the Strands of Time
What is time but motion? And what is motion but heat? And are not heat and energy but different names for the same thing?

This is my first mod, and I probably have a boatload of things that feel wrong or don't work. Tell me if you find them.

Thanks!
85 Comments
Artoria Pendragon 3 May, 2014 @ 1:19pm 
Quest for Glory IV?
Snowhusky5 21 Feb, 2014 @ 6:57pm 
I finished my mod! Feel free to try it out, or comment on balance issues. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=230734287

I might try to do another similar mod for potionmaking. I have a better idea than the one I posted earlier... ;)
cecil1994  [author] 12 Feb, 2014 @ 6:54pm 
Ok, good luck!
Snowhusky5 11 Feb, 2014 @ 8:02pm 
I'm going to see if I can make that dwarven smithing mod btw. And as of right now (I'm on floor 4 or something) the mod seems fine, definitely not OP.
cecil1994  [author] 9 Feb, 2014 @ 4:13pm 
Also, first level doesn't give tinkering anymore.
cecil1994  [author] 9 Feb, 2014 @ 4:11pm 
Ok! Base damage of phaser nerfed a little, scaling brought up by 50%. That's probably going to be unbalanced.
cecil1994  [author] 9 Feb, 2014 @ 10:53am 
Ah, I see what you mean. I'll change it if I can remember how.
Snowhusky5 9 Feb, 2014 @ 7:37am 
Sure! Go ahead, have fun with it. And about the tinkering thing, I'm only taking this tinkering tree, not the vanilla tinkering. go here: http://i.imgur.com/W5sy66d.png and you'll see what I mean by having one level for the skill and one for the first level of the skill. None of the skills in vanilla do that.
cecil1994  [author] 9 Feb, 2014 @ 6:14am 
Electric Golem (wow, I need a better name for that) could potentially be very awesome. First ability or so builds charge either when you do something or maybe passively, and then you've got charge attacks and the like (defensive shields/barriers, explosives) that have short cooldowns but consume a number of buff charges.This might be enough to get me back into modding. Would you mind if I used the idea?
cecil1994  [author] 9 Feb, 2014 @ 6:09am 
And with problems- you're taking two tinkering trees- should you have the same tinkering value as someone with just one? And although it's been a while since I looked at the class, I think I do have some minor damage scaling off of Tinkering. Do you think I should amp it up?