Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

76 ratings
Edited Imperium Effects - Keeps Expansionism for Divide et Impera (DeI) 1.3.4
   
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Tags: mod, Overhaul
File Size
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439.727 KB
8 Jan, 2019 @ 12:37pm
23 Sep @ 11:52am
5 Change Notes ( view )

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Edited Imperium Effects - Keeps Expansionism for Divide et Impera (DeI) 1.3.4

Description
This mod is now updated for version 1.3.4 of Divide et Impera!

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This mod changes the following for all Imperium levels in all campaigns:

1. It removes the military upkeep and recruitment cost penalties for both armies and fleets.
I don't agree that every army and fleet should suddenly be more expensive because you captured a settlement somewhere or got a client state, which pushed you to the next Imperium level.

2. It changes public order penalties due to the local presence of foreign cultures to always be at 5% instead of going from 2% to 50%.
Why would the people in your entire faction become more angered by foreign cultures just because you grew larger? I understand that different cultures anger people, so I put it at a static value instead.

3. It removes the political action cost increase from Imperium I, and changes the increase to start at 10% from Imperium II and stop at 70% at Imperium VIII instead of going from 4% to 192%.
Again, why? Why does it cost more for someone to get married, send a child away for tutoring, or do something else that is done pretty much locally? Some actions could cost more, such as sending away a diplomat from your capital since they have to travel a larger distance. This is why I decided to lower the cost instead of removing it completely.

4. It removes empire maintenance/corruption.
Corruption, or empire maintenance as it's called in Divide et Impera, already increases as you grow, so why should it also artificially increase for no apparent reason when you increase in Imperium level?

5. Get my other mod if you also want to get rid of expansionism.

Let me know what you think about this. If you have any thoughts about anything else, and if I made a mistake or missed something.

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If you like this mod, then maybe you would like my other mods as well:

Vanilla Rome:

If you want the full version with more edits:
Reduced Imperium Effects (Full version)

If you only want to get rid of expansionism and the military upkeep penalties:
Reduced Imperium Effects (Light version)

If you only want to get rid of expansionism:
No More Expansionism

Divide et Impera submods:

This mod: Edited Imperium Effects - Keeps Expansionism for Divide et Impera (DeI) 1.3.4
Edited Imperium Effects - Removes Expansionism for Divide et Impera (DeI) 1.3.4
Reduced Squalor And Other Edits for Divide et Impera (DeI) 1.3.4
No More Expansionism For Divide et Impera (DeI) 1.3.4
Removed Unit Caps for Divide et Impera (DeI) 1.3.4
62 Comments
Marcus Aurelius 3 Sep @ 2:59pm 
11/10 mod. Added to confirm it works with my current load order for DEI with numerous submods and it is running perfect. Will be a permanent addition to my modlist for Rome 2 DEI. Thank you sincerely for your work as, with the recent update that removed Empire Maintenance reduction from diplomats, between the Empire Maintenance and Unit Upkeep high Imperium causes on campaigns, I used to quit my very late game campaigns due to the micro management of the economy to stay afloat. Now, I can play 300+ turns and still have a challenge without the over-management. I save that for my Paradox games lol.
DevilDog 21 Aug @ 12:28am 
sadly didnt work but it is what it is thanks for the help doe cool mods
Spralle-Kalle  [author] 20 Aug @ 3:57am 
I see the issue. The Divide et Impera Softcore mod changes some of the same values as this mod. I think you can load my mod above the softcore mod, and they should work together to some extent.
Spralle-Kalle  [author] 19 Aug @ 5:23am 
What mods are you using? What is your load order?
DevilDog 19 Aug @ 3:58am 
Still not working after doing this xd
DevilDog 18 Aug @ 1:29pm 
ah gotcha good to know
Spralle-Kalle  [author] 18 Aug @ 6:11am 
Did you place this mod above the main DeI files? It should be like this:

This mod
DeI 3
DeI 2
DeI 1
DevilDog 18 Aug @ 12:28am 
Mod doesnt seem to be working i have the old effects of imperium am i missing something?
Zeizei Pumpum 29 Jul @ 9:17pm 
hell yeah I love ur work