Parkitect

Parkitect

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Tormented Burgage
   
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Scenarios: Scenario
Tags: Uses Mods
File Size
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296.976 KB
4 Jan, 2019 @ 3:08pm
1 Change Note ( view )

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Tormented Burgage

Description
(WARNING - This scenario requires certain steam workshop mods, please be sure to aquire them before playing the map!)

Earlier this month, a government road construction project to connect two counties had to be abandoned due to several unfortunate automotive accidents. Rumour has it that the abandoned castle near the project was haunted by spiritual entities that wander the land, attacking any who dare enter the area. Paranormal experts claimed this is what caused the automotive accidents to occur but the local police department claims it was just drunken drivers doing what they do best. So the land is going to be rented out to an aspiring amusement park developer as a way to off load the bad publicity... you of course!

Fortunately for you, this opportunity would make for an excellent medieval haunted amusement park! Even more great is the fact that the local LARP group constructed an entrance, and staff building worthy of such an opportunity. Aim to meet the goals set out by the government's demands and you may just be able to "win" their approval and keep the land for your amusement park beyond the indefinite rental period.

Planning Tips:

* Generally, the guests are going to be tired and hungry from the drive, and have high expectations, so plan ahead!

* Each optional park goal unlocks more terrain to expand so focus on achieveing those goals to expand should you desire.

* The general theme is medieval and halloween so it may be a good idea to combine them, or stick to one of the themes, or just bulldoze and make the theme something enitirely different.

* The research starts out with just medieval and spooky items, but everything is researchable that the game has to offer!

*FInally, due to the government being the government, there is no due date for your goals! So take as much time as you want, just be aware that you need to prove to them for at least a year that things are going great to "win" their approval.

*Special Mentions*
The park entrance is inspired and uses by some Steam Workshop blueprints:

Feudal Extended - Large Castle Wall Kit - Tower End-Piece by ulix
Feudal Extended - Large Castle Wall Kit - Building with Depot by ulix
(This creator's designs are amazing, I literally would have scrapped this map if not for him.)

Delivery Cover Building by abcxyzjt
(Love love love the original design and made it more medieval for the scenario.)

Medieval Statue by UnitRico (Very awesome but needed a little spooky themed touch for the map's purpose.)

Thank you for looking at this scenario and I hope you enjoy it as much as I enjoyed creating it! This is my first workshop scenario so any and all concerns and suggestions will be much appreciated!

Scenario Goals:
• Have an experiences rating of at least 95%.
• Have at least 1,000 guests in your park.
• Optional: Have at least 2 coasters in your park with an intensity rating of 60.0 or above.
• Optional: Have at least 666 guests in your park.
• Optional: Have an operating profit of at least $1,500.00.
1 Comments
Hugabooga  [author] 21 Jan, 2019 @ 6:43pm 
So currently there is no way to update a workshop scenario, so to the few of you who are actually playing this map, I am sorry there is no way for me to fix issues with the map. (Such as the steep scenario goals, or the guests spawning inside cars in the parking lot.)

Sorry about this, I am working on an updated scenario that I will be sure to update it when the developer finally decides to implement workshop updating. Until then, please tell me any concerns and suggestions so I can fix them for a future update.