Arma 3
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Hermes Airlift Services Mod v1.96
   
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Data Type: Mod
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1. Jan. 2019 um 5:03
25. Aug. 2021 um 6:17
16 Änderungshinweise (anzeigen)

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Hermes Airlift Services Mod v1.96

In 2 Kollektionen von Gunter Severloh
Gunter's gameplay mod compilation list
1004 Inhalte
All Arma 3 AI Mods Collection
158 Inhalte
Beschreibung
Hermes Airlift Services is an easy to set up yet versatile and customizable
Eden Editor module that enables a helicopter to:
  • Pick up & Transport troops from or to any destination.
  • Ammo supply drop - Ammo can be Para-dropped or Sling-loaded in.
  • CAS - Helicopter can hover and engage, or SAD (Search & Destroy) an area you designate.
in any scenario, with just about any helicopter from a mod or the vanilla game.

The mission creator defines the settings in the editor module, and helicopters to serve as an aerial taxi for units to be transported, and supplied on demand.
HAS also provides an accompanying background chat/Voice for communications specific to typical situations.
See the features list below for more functions and modes.

FEATURES
  • Eden editor based module.
  • Airlifting for units to a chosen destination or back to base.
  • Task initialized by radio call or by entering a helicopter at base.
  • Map click to choose a destination.
  • CAS support with custom attack behavior, for HAS helicopters that are armed with any missiles or rockets.
  • Helicopter will wait until all units are aboard and give the action to go to a new destination or RTB.
  • Variety of customization options through the modules settings.
  • Ability to cancel pending airlift.
  • The ability to point to an alternative LZ if landing is not possible at the chosen coordinates while mid flight.
  • Daylight smoke, and night signals (flares) to mark the chosen extraction LZ.
  • Text radio chat communications or audio & text from the vanilla airlift support module.
  • Customizable call limits - set to -1 and have unlimited calls, set it to 4 and have only 4 call heli missions.
  • Possibility of adding new units and helis on the fly.
  • Logic handles special situations (not enough cargo space, heli destroyed/unable to fly etc.).
  • Optional auto embark/disembark, *except for player controlled units and player lead groups.
  • On teamswitch all playable units synced to the module in the editor will get the "call helicopter" and "Call for supplies" action provided one being switched to is the player.
  • Fast-roping.
  • AI units after fast roping will take random positions few meters around in an all around defense to avoid next unit landing on previous unit's head.
  • Supply Drop - (Sling-load or Para-drop).
  • Supply Drop - (Sling-load or Paratroop) with option to have the ammo have smoke and glow sticks for better locating of the crate.
  • Option to map click a supply drop.
  • Destination choice action appears, when heli is landed at pick up pos (no waiting for all to board, radio call) or when at least one of appointed units boards any appointed heli (first one boarded will be used).
  • Four actions to change flight ceiling on-the-fly.
  • Option to add virtual Arsenal to supply drop.
  • Optional usage of 0-8 supports menu instead of most of mouse actions, except for destination choice actions.
  • 0-8 variant includes manual choice of the heli to use for the call (always, via submenu).
  • Alternative landing (experimental, will enforce auto disembark at destination, if not RTB or fast roping, faster descent).
  • Respawn compatibility (player should get back HAS actions after respawn).
  • Helicopter is able to respawn when in MP if it gets destroyed, and still be able to support.
  • MP & JIP compatibility.
  • After completing a task a heli can be called back mid flight to provide support for another task instead of RTB.
  • Contour Flight mode - if set in the module, heli will fly as close to the ground as possible (good for those stealth insertion missions/ under the radar).

HAS Configuration & Setup Video Tutorials
HAS Module Configuration & Setup Video - https://www.youtube.com/watch?v=iKmfY3k1vw0&t
HAS Script Configuration & Setup Video - https://www.youtube.com/watch?v=VlUE1hWYBbs

HAS PDF Manual
Dropbox - https://www.dropbox.com/s/txetwb5t6xug5ud/HAS_Manual.pdf?dl=0

Download Mod version
Google Drive -
https://drive.google.com/file/d/1-3DTSPyXiEQ6QYJr9YYUdyHRp9_17I8a/view?usp=sharing

HAS Mod Release thread
https://forums.bohemia.net/forums/topic/221095-release-hermes-airlift-services-mod/
HAS Script Release thread
https://forums.bohemia.net/forums/topic/220740-release-hermes-airlift-services-script/

CREDITS
  • Rydygier - (Wrote the code for script & Created the Module)
  • Gunter Severloh - (Original airlift smoke idea, function ideas, testing, videos & PR)
  • ayoung - (Fastrope idea)
  • johnnyboy - (Fastrope animation, elevation)
  • lordfrith - (Slingloading idea/code)
  • Jnr4817 - (Heli Elevation idea)
  • Play3r - (Testing and Feedback)
  • nomadd - (Testing and Feedback)
  • Burkal - (Testing and Feedback)
  • LSValmont - (Testing,Feedback, & GUI Idea)
  • zagor64bz - (Testing and Feedback)
  • vengeance1 - (Testing and Feedback)

If you enjoy our work please rate!

437 Kommentare
Gunter Severloh  [Autor] 18. Jan. um 5:29 
Hey Jack, as suggested before post on the release thread as the formatting,
linking of things is alot better and more efficient, both of us follow the thread
so any posts will send us a notification that anyone has replied.

I would recommend that you use the demo that comes with the mod to test
and see the response you get with that, if ok then create a repro mission
for what your trying to do and link it for download on the release thread.
Jack Sheppard 18. Jan. um 3:52 
Hi Rydygier, Gunter, thanks for your answers! Let me double check and reproduce this issue just with your mod + vanilla. I will also prepare a well documented report in the next days to better investigate the possible reasons. Your mod is to outstanding to just walk away :)
Rydygier  [Autor] 17. Jan. um 22:34 
I do not monitor workshop pages, but I do check BI Forums, so usually it's quicker to get a response from me there. HAS thread on BI Forums is not dead, it is alive and well, just not active recently. As for the issue, I'm not sure, if I get the point of it. I need as simple, as possible vanilla (no any mods used but HAS) repro mission with precise steps allowing to reliably reproduce the issue. Having that, I could be able to look into this at some free time.
Gunter Severloh  [Autor] 17. Jan. um 14:30 
Its not dead no one has asked any questions on it in a while is all.
I sent him a pm and he should reply here when he has the chance.
Jack Sheppard 17. Jan. um 8:30 
Why he can't answer here? The release thread has the last post on November 27/2023 and seems to be dead.
Gunter Severloh  [Autor] 17. Jan. um 5:06 
Ask Rydygier on the release thread maybe he has some insight of whats going on
as he wrote the code. If the demo works fine for you then its its probably related
to using another mod with helis, i cant say we need more info.
Jack Sheppard 16. Jan. um 4:22 
I have the same issues as ArfA. Besides this, the CAS stops working after the second call and messed up the hole funcionality of this mod.
Gunter Severloh  [Autor] 22. Okt. 2024 um 3:47 
Did you test with the module demo? or your own mission with HAS?
Do you have the setting set on the module itself to be kicked out?
And we're talking about the landing not the fast rope.
If you want to better investigate post on the release thread
which is linked on the description tab, and Rydygier can better go into it with you
to determine the cause.
ArfA 22. Okt. 2024 um 3:21 
Its still does it for me, even with HAS as the only mod loaded and no zues. sorry dude
Gunter Severloh  [Autor] 15. Okt. 2024 um 4:05 
Getting back to this me and Rydygier were testing this and cant reproduce the issue,
we are testing using the module demo and when our heli lands me and the squad
are automatically kicked out.
However if i have a zeus module on the map, somehow only i get kicked out
and not my squad, so im wondering if your using zeus also, or something else
in your mission along with HAS?