Arma 3
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Hermes Airlift Services Mod v1.96
   
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Data Type: Mod
File Size
Posted
Updated
330.024 KB
1 Jan, 2019 @ 5:03am
25 Aug, 2021 @ 6:17am
16 Change Notes ( view )

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Hermes Airlift Services Mod v1.96

In 2 collections by Gunter Severloh
Gunter's gameplay mod compilation list
1004 items
All Arma 3 AI Mods Collection
158 items
Description
Hermes Airlift Services is an easy to set up yet versatile and customizable
Eden Editor module that enables a helicopter to:
  • Pick up & Transport troops from or to any destination.
  • Ammo supply drop - Ammo can be Para-dropped or Sling-loaded in.
  • CAS - Helicopter can hover and engage, or SAD (Search & Destroy) an area you designate.
in any scenario, with just about any helicopter from a mod or the vanilla game.

The mission creator defines the settings in the editor module, and helicopters to serve as an aerial taxi for units to be transported, and supplied on demand.
HAS also provides an accompanying background chat/Voice for communications specific to typical situations.
See the features list below for more functions and modes.

FEATURES
  • Eden editor based module.
  • Airlifting for units to a chosen destination or back to base.
  • Task initialized by radio call or by entering a helicopter at base.
  • Map click to choose a destination.
  • CAS support with custom attack behavior, for HAS helicopters that are armed with any missiles or rockets.
  • Helicopter will wait until all units are aboard and give the action to go to a new destination or RTB.
  • Variety of customization options through the modules settings.
  • Ability to cancel pending airlift.
  • The ability to point to an alternative LZ if landing is not possible at the chosen coordinates while mid flight.
  • Daylight smoke, and night signals (flares) to mark the chosen extraction LZ.
  • Text radio chat communications or audio & text from the vanilla airlift support module.
  • Customizable call limits - set to -1 and have unlimited calls, set it to 4 and have only 4 call heli missions.
  • Possibility of adding new units and helis on the fly.
  • Logic handles special situations (not enough cargo space, heli destroyed/unable to fly etc.).
  • Optional auto embark/disembark, *except for player controlled units and player lead groups.
  • On teamswitch all playable units synced to the module in the editor will get the "call helicopter" and "Call for supplies" action provided one being switched to is the player.
  • Fast-roping.
  • AI units after fast roping will take random positions few meters around in an all around defense to avoid next unit landing on previous unit's head.
  • Supply Drop - (Sling-load or Para-drop).
  • Supply Drop - (Sling-load or Paratroop) with option to have the ammo have smoke and glow sticks for better locating of the crate.
  • Option to map click a supply drop.
  • Destination choice action appears, when heli is landed at pick up pos (no waiting for all to board, radio call) or when at least one of appointed units boards any appointed heli (first one boarded will be used).
  • Four actions to change flight ceiling on-the-fly.
  • Option to add virtual Arsenal to supply drop.
  • Optional usage of 0-8 supports menu instead of most of mouse actions, except for destination choice actions.
  • 0-8 variant includes manual choice of the heli to use for the call (always, via submenu).
  • Alternative landing (experimental, will enforce auto disembark at destination, if not RTB or fast roping, faster descent).
  • Respawn compatibility (player should get back HAS actions after respawn).
  • Helicopter is able to respawn when in MP if it gets destroyed, and still be able to support.
  • MP & JIP compatibility.
  • After completing a task a heli can be called back mid flight to provide support for another task instead of RTB.
  • Contour Flight mode - if set in the module, heli will fly as close to the ground as possible (good for those stealth insertion missions/ under the radar).

HAS Configuration & Setup Video Tutorials
HAS Module Configuration & Setup Video - https://www.youtube.com/watch?v=iKmfY3k1vw0&t
HAS Script Configuration & Setup Video - https://www.youtube.com/watch?v=VlUE1hWYBbs

HAS PDF Manual
Dropbox - https://www.dropbox.com/s/txetwb5t6xug5ud/HAS_Manual.pdf?dl=0

Download Mod version
Google Drive -
https://drive.google.com/file/d/1-3DTSPyXiEQ6QYJr9YYUdyHRp9_17I8a/view?usp=sharing

HAS Mod Release thread
https://forums.bohemia.net/forums/topic/221095-release-hermes-airlift-services-mod/
HAS Script Release thread
https://forums.bohemia.net/forums/topic/220740-release-hermes-airlift-services-script/

CREDITS
  • Rydygier - (Wrote the code for script & Created the Module)
  • Gunter Severloh - (Original airlift smoke idea, function ideas, testing, videos & PR)
  • ayoung - (Fastrope idea)
  • johnnyboy - (Fastrope animation, elevation)
  • lordfrith - (Slingloading idea/code)
  • Jnr4817 - (Heli Elevation idea)
  • Play3r - (Testing and Feedback)
  • nomadd - (Testing and Feedback)
  • Burkal - (Testing and Feedback)
  • LSValmont - (Testing,Feedback, & GUI Idea)
  • zagor64bz - (Testing and Feedback)
  • vengeance1 - (Testing and Feedback)

If you enjoy our work please rate!

430 Comments
Gunter Severloh  [author] 22 Oct, 2024 @ 3:47am 
Did you test with the module demo? or your own mission with HAS?
Do you have the setting set on the module itself to be kicked out?
And we're talking about the landing not the fast rope.
If you want to better investigate post on the release thread
which is linked on the description tab, and Rydygier can better go into it with you
to determine the cause.
ArfA 22 Oct, 2024 @ 3:21am 
Its still does it for me, even with HAS as the only mod loaded and no zues. sorry dude
Gunter Severloh  [author] 15 Oct, 2024 @ 4:05am 
Getting back to this me and Rydygier were testing this and cant reproduce the issue,
we are testing using the module demo and when our heli lands me and the squad
are automatically kicked out.
However if i have a zeus module on the map, somehow only i get kicked out
and not my squad, so im wondering if your using zeus also, or something else
in your mission along with HAS?
Gunter Severloh  [author] 12 Oct, 2024 @ 7:11am 
Helicopter. I get similar results though i told them to disembark after landing 4-1
I will look into it because in the module there is a setting for auto disembark so it might
be a new issue because of the latest update to the game.
Thanks for the feedback!
ArfA 11 Oct, 2024 @ 6:08pm 
mod just drops off the player at the requested LZ and takes off with the AI units still inside, Even if the disembark order was issues before the landing
Pocket Medic 15 May, 2024 @ 6:45pm 
Why have I never seen this mod before, this looks amazingly well thought out
Gunter Severloh  [author] 5 May, 2024 @ 6:20am 
All those videos you watched are update videos their just showing new features
released, and demonstrating them.
You wont find anything on OPFOR or BLUFOR, video i said to watch is
linked on the description tab:

HAS Module Configuration & Setup Video - https://www.youtube.com/watch?v=iKmfY3k1vw0&t

I dont recall if the module can be used for both sides at the same time,
best ask Rydygier on the release as he wrote the code.
SHIM 5 May, 2024 @ 5:43am 
Watched 5 videos. I didn’t find or see anything about OPFOR. I want to make 2 bases. One base for evacuation BLUFOR The second for OPFOR in multiplayer. Excuse me if I misunderstand something. Using the mod, when I install one module on OPFOR and a second module on BLUFOR, the aircraft freezes differently at the beginning and at the end.
Play3r 4 May, 2024 @ 7:48am 
@SHIM only players can use the HAS function, if you are BluFor and the OpFor is AI then they can't use it..
Gunter Severloh  [author] 4 May, 2024 @ 5:01am 
Hi, follow the configuration tutorial video, its all a matter of syncing the heli, and players with the heli.