Divinity: Original Sin 2

Divinity: Original Sin 2

47 ratings
Classic & Tactician Balance [DE]
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
1.289 KB
30 Dec, 2018 @ 7:12am
30 Dec, 2018 @ 7:37am
2 Change Notes ( view )

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Classic & Tactician Balance [DE]

Description
Makes Classic Mode a bit more challenging and Tactician Mode less cruel:

MOD

==Classic==
Enemies:
15% boost to armor plus a little bonus each level
10% boost to magic armor plus little bonus each level
+30% vitality
+10% damage plus a little bonus each level

==Tactician==
Enemies:
30% boost to armor plus an acceptable bonus each level (was 50%)
15% boost to magic armor plus a little bonus each level (was 35%)
+50% vitality as usual
+20% damage plus an acceptable bonus each level (was 50%)
No more accuracy bonus (was 10%)

Default Values for comparison:

Story Mode
The player gets +100% Vitality, +100% Damage, +50% Armor, +50 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
NPCs get -40% Vitality, -50% Damage, -50% Armor, -50% Magic Armor, 15% penalty to Chances to Hit.
Normal A.I.

Explorer Mode
The player gets +50% Vitality, +50% Damage, +30% Armor, +30 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
NPCs get -20% Vitality, -30% Damage, -30% Armor, -30% Magic Armor, 15% penalty to Chances to Hit.
Normal A.I.

Classic Mode
No player alterations.
No NPC alterations.
Normal A.I.

Tactician Mode
No player alterations.
NPCs get +50% Vitality, +50% Damage, +20(%?) Damage boost per/lvl, +50% Armor, +15(%?) Armor Growth per/lvl, +35% Magic Armor, +15(%?) Magic Armor Growth per/lvl, 10% boost to Chances to Hit.
Enemies have more AP, skills (speculation)
Different merchant prices (speculation)
Smart A.I.
18 Comments
Tltlvilus  [author] 11 Jul, 2019 @ 1:11pm 
Must be the host i guess
GingtheAlmighty 8 Jul, 2019 @ 7:00pm 
Will this work in a multiplayer game?
Tltlvilus  [author] 25 Jun, 2019 @ 8:58am 
Dunno, a new game is recommended, but should work with existing saves.
Cup!d. 13 Jun, 2019 @ 2:08pm 
I've subscribed to this but it doesn't seem to be working on my existing save; is there anything else I need to do other than subscribe to enable?
Tltlvilus  [author] 12 Apr, 2019 @ 7:04pm 
@Justin_760 First gameplay is always harder
Justin_760 12 Apr, 2019 @ 6:28pm 
Great mod, but I feel like the stats arent working as intended for Tactician. Vanilla tactician is ridiculously difficult, but tactician on this mod is easier than classic vanilla. Which is very strange. Maybe its just me or the builds I was using.
Quezly 14 Mar, 2019 @ 9:11pm 
This is exactly what I was looking for thanks man.
M. Noo 8 Feb, 2019 @ 11:05am 
git gud
Tltlvilus  [author] 9 Jan, 2019 @ 4:35am 
@LilTitan1 The mod just do what is in the description
Cesarmilan 8 Jan, 2019 @ 1:39pm 
Does this improve the critical thinking skills of the AI in classic? Thats my biggest gripe for classic, not numbers.