Stellaris

Stellaris

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!Population Growth Rate
   
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5.261 KB
29 Dec, 2018 @ 4:08am
19 Jun, 2019 @ 8:01am
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!Population Growth Rate

Description
A simple mod that adds bonus growth rates the higher the planet bio population is.
5% at 10 pops, and up to 50% at 5120 pops.

Added localisation for all the existing languages stellaris use.

19 Comments
thecrazy13 22 Jan @ 11:18am 
mod is not functioning due to the file structure, right now it dumps everything into a zip file without adding a proper descriptor file
gavagay.real 24 Jun, 2019 @ 2:09am 
Thanks!
Guluere  [author] 24 Jun, 2019 @ 1:55am 
Tell me if there is any problem, might be the other mod's fault
Guluere  [author] 24 Jun, 2019 @ 1:55am 
Yes, it works.
gavagay.real 24 Jun, 2019 @ 1:25am 
Does it work together with other mods which change defines file? (I am thinking specifically of Starnet)
Guluere  [author] 18 Jun, 2019 @ 8:19pm 
Yes.
Exende 18 Jun, 2019 @ 8:11pm 
does this work with 2.3.x?
Guluere  [author] 29 Dec, 2018 @ 2:19pm 
But, yes, this should look at only each planet you own.
Guluere  [author] 29 Dec, 2018 @ 2:18pm 
There is a lot this mod don't account for. But I think I will just leave it like this.
Arrek 29 Dec, 2018 @ 12:02pm 
@rustamgm Depending on your ethics Unemployment may not be an issue to certain degrees.

Authoritarians/Phobes can enslave pops, which when presented with no normal employment become servants (Using the Domestic Slavery Species Policy). Servants take less housing and amenities usage and instead produce 4 amenties also.

On Normal empires, Social welfare removes the happiness penelty for unemployed pops.

For Egalitarians, Utopian Standards allows unemployed pops to produce Research and Unity.

There are already plenty of ways in game to avoid unemployment, from those listed above, to Expelling population, Purging, Slaving and Selling, Building habitats and resettling pops etc.

Heck just one Ecumenopolis pretty much solves any population woe as you just about never have enough pops to fill one.

You can also use the planetary decisions to limit pop growth, and tacking on another -20% with the forced growth might make it to a stable 0% growth.