Warhammer: Vermintide 2

Warhammer: Vermintide 2

93 ratings
Host quality
   
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Sanctioned Status: applied
Categories: QoL, Misc
File Size
Posted
Updated
376.570 KB
28 Dec, 2018 @ 12:25pm
29 Dec, 2018 @ 4:14am
3 Change Notes ( view )

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Host quality

Description
Monitor and manage the quality of your hosting!

This is a host only mod, it serves no purpose while playing as a client!

This mod is intended for hosting players who care about both their own experience and the experience of their client players.

Main feature of this mod is monitoring of both host player performance to ensure everyone is getting optimal experience, this is done by:
  • Monitoring host's FPS and broadcasting a chat message whenever it drops below 60 or 30 FPS letting people know that their experience will be impacted negatively by host performance issues.
  • Monitoring client's pings and notifying them when it goes above recommended thresholds.
  • Giving the host an option to kick high ping players based on repeated and consecutive high ping measurements.

Available options:
  • High ping kick - Kick players with ping above specified threshold (this setting will NOT take effect while hosting Quickplay matches).
  • Don't kick friends - Exempt people on your Steam friends list from high ping kick.
  • High ping threshold - Ping value above which player will be considered as high ping (range from 250 to 500+ ms.).
  • Violation count threshold - How many consecutive X seconds cycles need to pass with player in high ping state in order to trigger a kick (range from 5 to 20 samples/warnings).
  • Ping polling ratio - How often should the players ping be checked (range from 1 to 60 seconds per sampling).

Aditionally, any host session running this mod will be marked with [HQ] tag on lobby browser list, if host's session is not running Quickplay and he has ping limit enabled, it will be also specified in brackets next to the [HQ] tag, for eg. SkacikPL [HQ][250ms].
19 Comments
Zero 4 Dec, 2023 @ 11:10pm 
"While this idea is deffinatly good, it is never gonna be approved, one of the requirement for sanctioning was for it to have no impact on other ppl playing without a mod, and well kicking players kinda violates that rule pretty heavily ;)"

Technically, if I'm the host and some laggy bastard joins and makes the game unplayable, they're getting kicked with out without the mod, so it does indeed have no effect on those players. It DOES have the effect of IMPROVING The experience of anyone who isn't playing with a toaster tied to a clothesline, but that's another story.
Toni Macaroni 23 Jun, 2023 @ 2:46am 
Thank god there are so many people complaining about "kick for ping" function here, i can basically see an autokick list by names
Captain Obvious 23 Nov, 2022 @ 8:45am 
Modded realm only?
Sir Duckyweather 23 Feb, 2020 @ 10:34am 
While I'm normally strongly against kicking people based on their ping, I can see you've at least gone through great lengths to make this mod relatively fair in a number of ways, so for that I am appreciative of those efforts.
Ðiehard 23 Aug, 2019 @ 2:35pm 
While someone who is lagging will not increase the "ping" of other players, the game gets less responsive and all sorts of rubber banding and re-syncing happens for all players in the game as it fights to coordinate what everyone is seeing on their screens.

This affects aim, hit boxes and jumping puzzles, so yes it does affect other players in the game when someone is lagging.

This mod only affects custom games people are hosting. Its the host's right to decide who is playing on a server they are hosting. All this does is automate an already built in feature.

The fact it does not affect quick-play matches makes it acceptable to me. If you want the bonus quickplay xp then theres no auto kick, makes sense.
Harnak 4 Jul, 2019 @ 7:33am 
This mod will do more harm than good to the game, shouldn't ever be approved.
Mitch 16 May, 2019 @ 9:38pm 
Why doesn't this work for hosted quickplay? That's where all of the Search:Far, 400ms Russians/Chinese are
ArcTheWolf 10 Mar, 2019 @ 9:13pm 
This is a fantastic mod, I don't see it getting approved though for many of the same reasons people hated the NGBTO mod for Payday 2, it did similar things and the amount of people that will complain about people using it will outweigh the number of people wanting to make use of it most likely.
Jolly 25 Feb, 2019 @ 12:07am 
@Kenlek, Any amount of ping doesn't bring more lag than any other client connected to host.

@SkacikPL, I don't blame you for making this but there's a reason why Fatshark didn't include this concept and we know, you know why. If a host wants to ban high ping, then enable a Vote kick them as it should be.
I hope your mod doesn't become Approved. No offense.
Kenlek 9 Feb, 2019 @ 12:52pm 
Those who comment that they as guests join with high ping, for instance > 200 is not a problem are dead wrong. YOU then bring lag to all the 3 other players. That is just hot host driven games works. So why should we put up with people playing with shitty Internet lines? Why should we put up with people connecting from their phones or other stupidity?
This is a grea tidea. And it is not as if we cannot legaly kick players anyway. It just makes it fair as a host to have this automated. If you really want to play with shitty I-line, host yourself!