Arma 3
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[CO-04] Instant Action 1: Stealing Intel
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.332 MB
25 Dec, 2018 @ 1:46am
22 Mar, 2020 @ 1:27am
16 Change Notes ( view )

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[CO-04] Instant Action 1: Stealing Intel

In 1 collection by Atlas1205
Instant Action + Horde Survival SP/Co op series
23 items
Description
Mission description

Map: Zargabad

In the darkest hour, you (and your teammates) have been paradropped to somewhere near a city, which is occupied by a major terrorist faction. Sneak or fight your way into the corrupt heart of the city, download the intel from one of their workstations, and get out in one piece. It's simple as that - or you can also blow up their communication outpost guarded by elite units, so they cannot call in reinforcements to hinder your escape. Good luck, and have fun.

Author's note

Well, here we are. Atlas is back, and ArmA 3 is almost dead - not good. So I decided to bring back with me some fast-paced action, which can be enjoyed alone, and even better with friends. If you find any glitches and bugs, leave a comment and let me know.
There will be more missions in this Instant Action series, and I will make sure they're all going to be a fun experience.
Link to the series collection: https://gtm.steamproxy.vip/workshop/filedetails/?id=1601589656

Mod requirements

Required mods are listed on the steam workshop page:

All RHS mods;
CBA A3;
CUP map pack;
Project Opfor for some baddies.
Also I recommend you to try my hitmarker mod if you haven't: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=772802287

Supported Languages

-English
-Simplified Chinese(简体中文)
9 Comments
Atlas1205  [author] 12 Dec, 2024 @ 6:33am 
You could use a bit of stealth, but watch out for snipers (I think they have night vision goggles).
marco.toppy 12 Dec, 2024 @ 1:12am 
medium to hard on SP mod. 5-6 hours for to complete mission and too much dead me and too much safe progress. But finally i can win. Thanks. (on SP this mission has too much enemies, you would balance enemies number as well to SP !). :steammocking:
Atlas1205  [author] 25 May, 2019 @ 5:16pm 
I'm pretty sure they walk around on my end.
c0nnex 25 May, 2019 @ 11:24am 
Very nice Mission. We had a nice evening (4-5 hrs) playing it. Adopted it to ACE and no respawn.
Only thing we noticed was, the AI was very static. Those 4-Guy Patrols were just standing around on a spot, waiting for being shot
Atlas1205  [author] 5 Feb, 2019 @ 7:49am 
No problem. Currently making mission 3.
Rik67 5 Feb, 2019 @ 4:28am 
nice mission.well made.thx
Atlas1205  [author] 29 Dec, 2018 @ 11:47am 
@varus If you are interested in helping me improve these levels, please accept my friend request on Steam.
Atlas1205  [author] 29 Dec, 2018 @ 10:51am 
I wouldn't call it perfect just yet, still wondering if there's room for improvement.
You should also try mission 2, but that one is a no-brainer: you just have to guns-blazing through the whole level. Same, still looking for a way to improve it.
varus 29 Dec, 2018 @ 10:44am 
That was a perfect mission. Thank you very much.