Arma 3
44 ratings
Jingle Balls (SP/COOP 12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.987 MB
23 Dec, 2018 @ 9:49am
25 Dec, 2018 @ 7:40am
3 Change Notes ( view )

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Jingle Balls (SP/COOP 12)

Description
Name's Gastovski. James Gastovski. Your leader has asked me to assist your cell in executing a little... well.. hit-and-run on a nearby artillery outpost. I was happy to oblige, him and me go back a long way.

There is a truck that this guy Pavel has parked near the gas station. It contains the explosives. I have brought the detonation triggers. We go there, take the truck, and then blow the artillery sky-high. Piece of cake.

Features:
- Dedicated server tested
- SP compatible - less enemies and only three AI in your team
- ACE compatible but not required
- No respawn except side
- Zeus, Spectators and headless client support
- Let them jingle all the way!
31 Comments
marco.toppy 25 Sep @ 10:35am 
I dont use LAMBS AI mods. Only i used basic mods and sound. But sometimes you have to know how to lose. :steamthumbsup:
Alwarren  [author] 25 Sep @ 6:44am 
The mission is not impossible But depending on what mots you use, that might make it more difficult. If you are using LAMBS AI, try without it.
marco.toppy 24 Sep @ 8:13pm 
Thanks for all. :steamsad: But other your mission are good for me !
Alwarren  [author] 24 Sep @ 2:15am 
> How do you design this mission impossible ?
I practice.
marco.toppy 23 Sep @ 4:24pm 
Impossible go near to the enemy artillery because 2 tanks fire inmediatly to me and i was deade aprox. 30 time for to try it and i was fire to tanks but they are undestroyble and when i can has the time of fire them after that i fire them they fire me before the AT missil impact them. How do you design this mission impossible ? I cant understand it ! :steamfacepalm:
CZERNOBYL10[PL] 25 Apr, 2020 @ 1:09pm 
Świetna misja jak zwykle, ciekawa i ciężka walka z przeciwnikiem. Mogę polecić misję z czystym sumieniem. Dla mnie 10/10. Dodatkowo świetna mapa :NATO:
Alwarren  [author] 29 Jan, 2019 @ 11:35am 
We played this mission several time and it always works. I guess it might be a problem with single player, which I rarely test. So you say the "Find the truck (again)" task didn't tick?
Zigazaga 29 Jan, 2019 @ 3:58am 
Doesn't end. Finding the truck stays as an unfinished and impossible to finish mission - I'm back at the petrol station, sitting in the same truck which I found (again) and the mission still stays uncompleted. Done everything else. And going to the hideout doesn't end the mission either. Otherwise it's a good mission but why not script the ending properly?
varus 19 Jan, 2019 @ 10:16am 
No, I didnt lose anyone and I've tested it twice.
Alwarren  [author] 19 Jan, 2019 @ 5:03am 
Hmmm... Did you lose anyone? If so, did you clear your command bar?
Other than that... Admittedly I rarely test in single player, but the ending condition should be generic enough, and I definitely make the distinction between playableUnits and switchableUnits :|