Stellaris

Stellaris

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Guilli's Planet Modifiers 2.1 LEGACY
   
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325.193 MB
23 Dec, 2018 @ 5:23am
23 Dec, 2018 @ 5:28am
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Guilli's Planet Modifiers 2.1 LEGACY

Description


Guilli's Planet Modifiers 2.1 LEGACY

For version 2.1 of the game.
For the 2.2+ version go here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=865040033

Compatible with all DLC. DLCs not required.
Compatible with virtually all mods.




What does this mod do?
  • 300+ new Planet modifiers with unique icons and features.
  • 20+ new planet tile blockers with unique tile blocker graphics
  • New vanilla tile blocker graphics
  • 3 new armies based on modifiers. Can only be built on planets with those modifiers.
  • Several new anomaly events.
  • 30+ new "discovery!" events. Small event telling you discovered something interesting!
  • 50+ new colony events. There's a chance of a special event when owning a planet with a new planet modifier.
  • Unique capital event chains based on your ethics choice rewarding a capital planet modifier.
  • Planet modifiers appear more frequently and in larger numbers.
  • A handy starting menu allowing you to pick just how many planet modifiers planets should have.
  • Planet modifiers can be strong and provide a strategic choice when it comes to planets.
  • Secret and rare precursor planet modifiers.
  • Several New planet modifier border colours! (grey, blue, purple, pink,..)
  • Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. As well as asteroids, suns, and other celestial bodies.
  • Terraforming cleans up planet modifiers and has a chance to roll new good ones (see below for details)
  • Ringworlds and Habitats have a chance to roll a unique modifier to indicate how well construction has gone. There are also unique ringworld and habitat modifiers to make them feel alive and unique.
  • Unique modifiers for Ringworlds, Habitats, Fallen Empire Worlds.
  • Tomb worlds hold ancient secrets. Precursor modifiers can be found more frequently here.
  • New planet interactions with the crisis events. Bombarding infested worlds or worlds bombarded by the unbidden can turn into molten/frozen/barren/nuked worlds. Each can then roll new planet modifiers fitting them.
  • Habitats build over some worlds can gain some bonus based on the planet's modifiers.
  • Unique planet graphics and objects around planets such as shields, planet rings, shipyards, etc.
  • Unique leviathan with a special reward. Leviathan DLC required for this to show up.
  • 3 unique game start civics; death world, precursor world and fallen empire lost colony. Apocalypse DLC required for these to show up.


Wondrous Planets Update (new with 1.8)
How it works:
At the start of the game, up to one planet of each planet type will be chosen as a wondrous planet. This planet will have a unique tile blocker on it that provides very large adjacency bonuses as well as a happiness bonus! Once you have surveyed and discovered a planet like this (or the AI has), the planet name will change to a different colour and it will have a unique icon.


Discovery! Events
How it works:
When your science ships survey a planet and discover a special modifier on that planet an event will pop up telling you about it. This only happens the first time you discover this modifier.


Colony Events
How it works:
Over 40 mini colony events have been added that can trigger after you have colonised a world with this mod’s modifiers. Several capital event chains to do with your ethic choices have also been added.


Valuable World Modifier
How it works:
Some dead worlds (barren, frozen, etc) that have specific modifiers will also have a 'valuable world' modifier. This modifier allows terraforming of this world with the right technologies.


Terraforming Interaction
How it works:
When you terraform a planet the following will happen:
  • Most bad negative modifiers will be removed (where it makes sense)
  • Precursor modifiers will NOT be removed
  • Planet wonders will be removed.
  • The newly terraformed planet has a chance to roll new flavour or positive modifiers. Flavour modifiers have a grey border and are just there for story/lore or roleplay.
  • Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers. Events to replace these will come at a later date.


Crisis Interaction
How it works:
Crisis that purge or change planets will have improved interactions with planet modifiers. They will remove and/or roll new modifiers as well.

Want to help?
I want to expand this mod with more planet modifiers. Feel free to leave suggestions in the comments or the suggestion post! Thank you very much!


Build-in compatibility
Compatible with !Core Game Mechanics: Buildings Fully supported: AI recognises planet modifiers and tileblockers and will build their planets accordingly.
Compatible with Planetary Diversity
Compatible with More Star Classes
Compatible with Real Space
Limited Compatible with Star Trek: New Horizons The new planet types will also have these modifiers. Removed modifiers & systemsthat do not fit the mod or star trek universe.
Compatibility errors like Failed to find texture "gfx/portraits/environments/<planet name>.dds" for planet pc_<planet name> can be safely ignored.





Support my work
Hello, if you like what I do and wish to thank me for my work on this mod you can do so by donating a few dollars. This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.
[www.patreon.com]

Click the donate image below to donate:
[www.paypal.com]



Special thanks to the following people for suggestions and feedback!
A huge and special thanks to Heather H. for proofreading all the English localisation and providing corrections and improvements as well as unique story content. Thank you very much!
-Alguerath for Spanish translations
-p6kocka for the German translations
-PBG
-Cybrxkhan
-HFY
-Sportsmaster
-Jerev
-Krebsig
-MrMarbles
-Hapchazzard
-jrr101
-Birdy
-Waesche for the cool colour name trick
Special thanks to the original creators of all the art.

Please rate and let me know what you think, Enjoy
9 Comments
Anbeeld 1 Jul, 2020 @ 9:12pm 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI.
You can check proof of this and read detailed description here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2055544110
Scorpion142 1 Jun, 2019 @ 2:29pm 
@Khaine Incarnate and @Full Spade, I am doing the exact same right now
Mosley was right 4 May, 2019 @ 5:37am 
What Full Spade says is correct: Stellaris is no longer fun after patch 2.2. I'm going back and downloading as many of the legacy mods as I can find.
Full Spade 21 Mar, 2019 @ 12:43pm 
Thanks for keeping a legacy version, I'm coming back to stellaris after some time and avoiding 2.2 like the PLAGUE.
Co1ors 25 Dec, 2018 @ 5:45am 
THX
Oldhip 24 Dec, 2018 @ 4:51pm 
hm must be in a different timezone :)
Lagniappe 23 Dec, 2018 @ 1:32pm 
is it save game compatible?
Arakk 23 Dec, 2018 @ 8:33am 
Can't wait for tomorrow and 2.2 version. :)
Guilliman  [author] 23 Dec, 2018 @ 5:37am 
Legacy version for those still playing 2.1 of the game.