Europa Universalis IV

Europa Universalis IV

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Governments Expanded
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11.427 MB
21 Dec, 2018 @ 5:04am
14 Dec, 2024 @ 7:51am
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Governments Expanded

Description
Governments Expanded elaborates on the Government mechanic introduced in the Dharma Update 1.26.
Offering more than 275 New Historically Accurate Government Reforms as well as over 100 original events, the mod aims at living up to and surpassing Paradox Standards.

Since the latest patch we have over 100(126) new and unique mechanics in the mod to make each reform give you a reason to change how you play the game and make them feel impactfull!


In addition, each tier now has 4+ reforms for plenty of variety for each refom, to allow you the versatility you desire and continuously balanced by a supporting cast of veteran MP players!

3 Additional Tiers for Theocracies, 2 Additional Tiers for Monarchies, 1 Additional Tier for Republics and Tribes

One of the features are "Empowered Reforms"
Where depending on which reforms you picked, certain powerfull and "hidden" reforms unlock to further support your push in your chosen direction!

A Multitude of Great Powers and Nations of Interests now have their own unique Reforms in multiple tiers:
S-Tier Nations (multiple mechanics/reforms per tier)
France
Spain
Ottomans
Poland


A-Tier Nations: (Multiple mechanics per nation)
Netherlands
Austria
Byzantines
Persia
Hejaz
Portugal
Hesse
England
Granada
Mamluks
China (both Ming and Qing)
Novogorod
Genoa
Switzerland
Dithmarschen
Milan
Papal States
Hungary
Korea
Serbia
Luxembourg
Morocco*NEW*
Tunis*NEW*

B-Tier Cultures: (multiple reforms per nation)
Lithuania
Italian Cultures
German Cultures
HRE Members
Japanese Culture
Russia
Malay Culture
Sweden
Denmark
Songhai*New*
Mali*New*

Compatibility patch:
1356 - A Timeline Extension Compatch (Includes extra tiers!, so worth it even without 1356!)

EU4-Wiki link:
Governments Expanded [eu4.paradoxwikis.com]

Please join us at our Discord [discord.gg]

Please do support the development [www.patreon.com] and allow me to sink more time and funds into developing this mod!
Popular Discussions View All (6)
234
10 Oct, 2024 @ 9:22am
Bugs
Jay DoubleU
35
25 Sep, 2022 @ 5:15pm
Suggestions
Jay DoubleU
6
21 Oct, 2021 @ 11:05am
Balance
Jay DoubleU
1,446 Comments
Jay DoubleU  [author] 5 hours ago 
@fnyb3rg
I hope someone will!
fnyb3rg 7 hours ago 
can anyone make a version compatiable with extended timeline?
pooki 14 Dec, 2024 @ 9:54am 
What's inside the "domination" DLC to make it not compatible with your mod? I'm checking the files but I can't find the issue. I know there is one though.
NerdyJerky 30 Nov, 2024 @ 10:36pm 
not compatible with ee
🙏BASED SURAEL🙏 13 Nov, 2024 @ 4:52pm 
@Ceyris
found a quick fix for the duplicated institutions, go to 'common' folder in Trade good expanded mod's folder and delete institutions folder inside it.
TurtleShroom 11 Nov, 2024 @ 2:53pm 
I've encountered a SERIOUS bug in your Mod. I saw an Estate spit out a generated nation as a Republic, and I chose to play as it. I took the Peasant Republic Reform, and it spawned the Peasants Estate as intended.

HOWEVER, IT DID NOT ELIMINATE THE NOBILITY ESTATE. Now I have BOTH. That's absurd.
Playernator3000 30 Oct, 2024 @ 6:27pm 
I have a question, do you think it'll be possible to work on an Ante Bellum patch of this mod?

Many cool Government Reforms here but not surprisingly, doesn't work with Ante Bellum without some problems
camelmax06 24 Oct, 2024 @ 2:08pm 
Out of date :( Can you update it for the current game version pls? I wanna play with it but it keeps crashing my game on start
Scullex 13 Oct, 2024 @ 5:05am 
who is the hero who is gonna make the compatch, it doesnt have to be this dev or the EE one
Octowy 30 Sep, 2024 @ 7:22am 
@[59th] MS_Publisher i have the same problem :*(