Left 4 Dead 2

Left 4 Dead 2

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Road To F18
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Game Content: Campaigns, Sounds
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681.646 MB
2018년 12월 21일 오전 2시 16분
2019년 2월 25일 오전 6시 00분
업데이트 노트 4개 (보기)

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Road To F18

설명
"There are rumors that sweden is the only place with quarantined areas left in europe. After looking for days, the survivors thought they found a rescue next to a garage, but it is just another broken radio. Get down from the mountain area, maybe there is a better hope for an escape."

[ENABLE INSTRUCTOR HINTS]

--
This campaign is something that started for nostalgia's sake so I wanted to see how my very old campaign "GETDOWN" would look if I refined the ideas, so it turned into something more serious when I also decided to include places from REAL LIFE too.
--

Start date 2017-12-19
Finish date 2018-12-19

Gamemaps: https://www.gamemaps.com/details/20891
댓글 149
遊戲玩家 2025년 1월 30일 오후 9시 57분 
好差,真係好差。先唔講本地圖嘅自訂義炸彈﹑照明彈同盲盒包嘅實戰如何,其實第一關嘅遊戲體驗仲可以,但自第二關開始,遊戲體驗可以話係斜坡式下降,例如:喺洞穴裏面出現咗唔應該出現嘅車輛同碰碰車,仲要係帶有警報系統嘅碰碰車﹑玩家無法通過大約半個身位高度嘅草叢,必須要跑圖搵幾個油箱後,入油啟動﹑救援關就跑圖搵炸藥後,再跑圖逐個炸石,然後又跑圖啟動入油開關,最後又又跑圖上機。

整體上畀我嘅感覺係作者喺玩法上面做得太多繁瑣嘅步驟,以及為咗玩法而忽略咗事件嘅合理性。(洞穴裏嘅車輛同碰碰車﹑無法通過嘅半個身位高度嘅草叢﹑密碼門上方嘅試錯後才顯示嘅密碼提示。)

最後,其實盲盒包只需改成木箱就可以。根本就唔需要多此一舉地增加玩家執盲盒包,後然打開嘅時間成本。
洛琪希的狗 2025년 1월 16일 오전 6시 20분 
jb map
孤独的狼灬 2025년 1월 16일 오전 6시 18분 
good map
SonicPhoon 2024년 11월 24일 오전 9시 09분 
not newbie friendly, not recommended for single player
Ghost Bridge 2024년 9월 19일 오전 11시 16분 
horde spawns way too frequent, lots of invisible walls, code for the door on map 4 nowhere to be found, last two maps are straight up walking sims
Freeman 2024년 9월 18일 오전 3시 51분 
I have no idea what should Ido in chapter 4,can't find the generator or something else
kisvincze 2024년 8월 29일 오후 5시 19분 
rage map
Practice_Hard 2024년 8월 24일 오전 7시 19분 
4번째 챕터에서 팅김
TheWobbleRodofMight 2024년 8월 23일 오후 11시 27분 
Does anyone have a guide to how the melee works in this campaign?
fuck, get drunk, take drugs 2024년 8월 23일 오전 9시 10분 
I hate it. I want to love it, but I hate it. then I checked author's workshop and found No Way Out. I then understood everything. 0 Deagle til chapter 4, ultrawide map with extremely scarce ammo pile for the first 3 chapters. walking simulator on finale

and the fucking lawnmower. I like the creativity, but why tf does it have to be so slow ? and why invisible walls ?

map has lots of creative things, but maybe author was too occupied with whether he could, and forgot to ask himself whether he should. balancing was fine though, i dont mind the 4 tanks but that shit did cost a restart

overall: 8/10 (4, but +4 for creativity). difficulty: 5/10 (expert realism). playtime: 1h9m. restart: 2 (1 on x4 tank and one cuz I dropped my M60)