Age of Empires II (2013)

Age of Empires II (2013)

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Byzantines I : Siege of Amida - 503 AD
   
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New Workshop Languages: English
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1.649 MB
20 Dec, 2018 @ 7:06am
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Byzantines I : Siege of Amida - 503 AD

Description
This is the first scenario of the new Byzantine Campaign. In this mega campaign I plan to include all the major battles fought by the byzantine forces from the beginning of the empire till its fall to the Ottoman Empire. Also, I will continue to design the next scenarios for the Mughal Campaign. This way I can ensure variety of contents inside my workshop. Thank you for your continuous support by subscribing to my contents.

History

Owing money to the Hephthalites, who had previously helped him regain his throne, king Kavadh I of Persia desperately needed the money to pay off all the debts. But the situation aggravated due to recent flood and famines in his land. So, he asked for help to the Byzantine emperor Anastasius I. When the Anastasius I refused to pay the money, King Kavadh I had no choice but to acquire the money by force from the Byzantines.

During the summer of 502, the Persian king invaded Roman lands and captured the weakly fortified and undefended city of Theodosiopolis. After capturing the city, he turned his attention to the fortress city of Amida.

Instructions

Defend the fortress city of Amida.

Features

1. Detailed and nice map design.
2. Classic Build and Destroy gameplay with a fixed base to defend.
3. All the computer players have custom AI written from scratch to ensure they meet the criteria for the scenario.
4. The enemy attacks with variety of troops to ensure human player has to stay ahead in plan.
5. 100+ triggers for various effects.
6. Many creative ideas implemented.
7. Ambient sound effects have been included to ensure the best in-game experience for the player

If you like this scenario please don't forget to hit that thumbs up. Also you are welcome to comment, share in the box below. I am always ready to accept new suggestions from my subscribers. Happy Gaming!

Credits

1. Great_Artiste - Thank you for your continuous support and valuable suggestions to improve my map design and gameplay balance.

Note: You need The Forgotten, The African Kingdoms and Rise of the Rajas dlcs to play this scenario.
20 Comments
Chen'la 29 Jun, 2021 @ 7:37am 
@Xa'larak

Most map makers moved to the DE now.
Karnak 29 Jun, 2021 @ 7:33am 
So just one mission of the new byzantine campaign planned ?
Shuvro  [author] 1 Dec, 2020 @ 1:31pm 
@kud13 I have forwarded this issue with DE to the official troubleshooter team.
kud13 30 Nov, 2020 @ 5:58pm 
That's quite a twist at the end there, haha.

I didn't actually manage to kill the hero elephants, but apparently stalling them long enough works, too.

Unfortunately, the second scenario on DE keeps crashing my game after the intro story menu. Hope you can look into that.
Shuvro  [author] 12 Jun, 2020 @ 6:20am 
@DoomedPaul772, thank you for your observations.

I intended to keep the historicity of the scenario, that's why I included that hint. That was the original Byzantine plan, but the walls were breached at night and the population slaughtered. There is no other attack to strike after since the scenario is won after the last wave is successfully repelled.

To be honest, Savars are going to be in my next scenario which is being designed in AOE 2 : DE version. Hope you would enjoy that too! Happy Gaming.
DoomedPaul772 11 Jun, 2020 @ 1:25pm 
Cool scenario. The hints say to go to the Persian base after the last attack, but you win after the attack. Is there another attack it's good to strike after?
I feel like Savarans would've been more fitting than Jarls for the Persians, I'm guessing Aberdougabades must' have been Hephthalite in real life since his player's Mongol.
Shuvro  [author] 10 Sep, 2019 @ 1:01pm 
@Chen'la, I am really sorry for the inconvenience, it sometimes gets frustrating!
@JRichter, hopefully, when the new AOE II:DE is out.
Chen'la 10 Sep, 2019 @ 12:32am 
It is not really a player's fault Shuvro - just do not send any units or buildings to the second gate 11.
How are the players supposed to know, IF this is the case (because triggers), than the second gate should not be accessible by the player completely, to avoid this.

(Palisades that get destroyed after the last wave, trigger that send player's units back if they enter the area, etc.).

Because when you are playing a defense mission blind, you kinda assume that you have to defend both gates.
JRichter 9 Sep, 2019 @ 7:00pm 
Hi bro. I hope we will see second scenario soon! I cross my fingers!
Shuvro  [author] 9 Sep, 2019 @ 7:14am 
Please don't build anything near the south gate and before the last attack please remove all your units from there. Then, please wait about a minute or so and eventually the Persians will get into the city and massacre all (SAD! but that's how it historically ended). Thanks for taking your time to subscribe and play this custom scenario. I hope and pray that you enjoyed it.