Stellaris

Stellaris

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GACB: Gwen's Admin Cap Buildings
   
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2018 年 12 月 14 日 上午 7:07
2018 年 12 月 28 日 上午 10:03
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GACB: Gwen's Admin Cap Buildings

在 GwenBlanketSpecter 的 1 个合集中
Gwen's Mods 2.2
4 件物品
描述
A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin's new planet system for the purpose of expanding
the Admin Cap in a way that isn't harmfully overpowered and also reliable.

The basic idea revolves around Bureaucracy Structures. Three-tier structures that are unique planetary structures -
only a single one can be built per planet.

Bureaucract Job: Provides 2 towards your Administrative Capacity. Ruler position.
Average: Bureaucrat (Ruler) : +2 Admin Cap
Machine: Processor Unit (Complex Drone) : +2 Admin Cap - Upkeep: 1 alloy
Hive Mind: Processor Drone (Complex Drone) : +2 Admin Cap - Upkeep: 2 Energy, 2 Food

Default Empires:
- Logistics Center: Provides 2 Bureaucrat jobs. - Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Logistics Complex: Provides 3 Bureaucrat jobs. - Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Logistics Congress: Provides 4 Bureaucrat jobs. - Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy

Machine Empires:
- Central Processing Center: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Central Processing Complex: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Central Processing Assembly: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy

Hive Mind Empires:
- Synaptic Stem: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Synaptic Spire: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Synaptic Core: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy
52 条留言
Ashardalon 2023 年 8 月 18 日 下午 3:53 
ok i see why: pops don't go into the building anymore, does the admmin cap still exist in this game ?
Ashardalon 2023 年 8 月 18 日 下午 3:40 
@gwen does this mod still effective with the rework ? i didn't really sense any change when us it...
GwenBlanketSpecter  [作者] 2020 年 4 月 6 日 上午 11:53 
i'm sure someone has made a nerf by now
SteelCrow 2020 年 4 月 6 日 上午 11:48 
2.6 bureaucrats are so overpowered compared to this.
Pordy 2019 年 9 月 13 日 上午 2:49 
Looks like Pradox will use this as a patch :D
GnoSiS 2019 年 9 月 3 日 下午 5:12 
Or is it working in 2.3.* with no changes?
GnoSiS 2019 年 9 月 3 日 下午 5:11 
Now that this will become part of the base game, can we have a quick update to play while waiting for the patch?
SuNseT`gReeN 2019 年 6 月 12 日 上午 6:21 
Can I see when the mod will update to 2.3.1?
Barcel 2019 年 4 月 8 日 下午 11:14 
I think these should use rare resources for upgraded building, like other vanilla upgrades.
Mana 2019 年 2 月 4 日 下午 5:23 
love this mod idea but i cant use it until the ai does, maybe make them prioritize this in their first 4 building slots?