Stellaris

Stellaris

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Logical Administration Cap Bonus (Should be obsolete with 4.0.)
   
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Updated
616.788 KB
14 Dec, 2018 @ 5:48am
30 Oct, 2024 @ 12:34pm
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Logical Administration Cap Bonus (Should be obsolete with 4.0.)

In 1 collection by 🆂🅷🅸🅾
Shio's Stellaris Multiplayer Modpack 3.6
63 items
Description
Logical Administration Cap Bonus
(Should be obsolete with 4.0.)
Supported version: v3.*

My goal isn't to bypass the admin cap, it should be more dynamic through my changes.
This mod increases the administrative cap by 1 with each administrative job, like Administrator, High Priest or Science Director. In my opinion, a colony is defined in the system, by the districts and population. I've removed the Empire Size from colonies and raised them for every pop.

Patch for Ethics and Civics 3.* here

Administration Cap
Administrator
+1.85
Bureaucrat
+10
Manager
+10
High Priest
+1.85
Noble
+1.85
Science Director
+1.85
Merchant
+1.85
Executive
+1.85
Synapse Drone
+5
Coordinator
+15
Robotics
+0.3
Clerk
+1.1
Maintenance Drone
+0.9
Slave Overseer
+1
Overlord Manager
+10
Criminal
-10
Deviant Drone
-10
Corrupt Drone
-10

Empire Size
Base size
100 to 50
per district
0.5 to 2
per system
1 to 3
per colony/planet
10 to 0
per branch office
2 to 5
per pop
1 to 2

Modified files
- 00_other_jobs.txt
- 01_ruler_jobs.txt
- 02_specialist_jobs.txt
- 03_worker_jobs.txt
- 04_gestalt_jobs.txt
- 05_primitive_jobs.txt
- 07_fallen_empire_jobs.txt
- 08_overlord_jobs.txt

Feedback
Ideas and bug reports are welcome.
148 Comments
🆂🅷🅸🅾  [author] 12 Oct, 2024 @ 5:20am 
:cozybethesda:
Blinking Ice 12 Oct, 2024 @ 5:08am 
It is fixed :)
Blinking Ice 11 Oct, 2024 @ 7:28pm 
@🆂🅷🅸🅾
The ring origin mining sector, I tried organic non grestalt
🆂🅷🅸🅾  [author] 11 Oct, 2024 @ 1:37pm 
@Blinking Ice The minig sector of a ring world?
Blinking Ice 11 Oct, 2024 @ 5:18am 
Mining ring sector gives no jobs. May be modify jobs definitions in separate files in case?
SunWhisper 27 May, 2024 @ 4:29pm 
Is this mod still functional?

I heard 3.12 broke a bunch of them
🆂🅷🅸🅾  [author] 12 Feb, 2024 @ 5:12am 
@Ravemaster99 I'm confused too. I don't understand your questions. ^^ You can see the “cap” in the description and whether you earn a bonus or a penalty is up to you.
Ravemaster99 11 Feb, 2024 @ 12:05pm 
I'm a wee bit confused. IIRC in vanilla (and from your screenshot), going above the defined cap accrues penalties. But in your mod, the cap isnt defined? And there are bonuses applied?
🆂🅷🅸🅾  [author] 26 Jan, 2023 @ 8:16am 
As far as I know only with the civic Efficient Bureaucracy.
Wilmfe23 25 Jan, 2023 @ 9:33pm 
@Shio
Weird, I'm not getting edict points from the beaurocrats anymore and they are supposed to give those right?