RimWorld

RimWorld

87 ratings
Minigun2
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
152.998 KB
11 Dec, 2018 @ 4:49pm
3 Sep @ 3:34pm
11 Change Notes ( view )

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Minigun2

Description
A rework of the minigun.
Most of the people think that the minigun is almost useless.
It has a ♥♥♥♥♥♥ accuracy and take WAY too much time to fire.

This mod simple change the behavior of the minigun.

Some math:

Consider the following:

The normal minigun takes 2.5 of aiming time (which in a combat scenario, often keep resetting because someone else shoot
down the target, and the pawn need to pick someone else)
Then it takes 2.08 seconds to shoot al its 25 bullets
And finally, it takes 2.3 seconds of cooldown before the pawn could start all over again.

This give us, a total time of 6.88 second per cycle.

Since the accuracy is so low, some people say the “only good way” to use a minigun is to shoot a wall behind a bunch of targets, so the randomness will cause a lot of hits. Otherwise, you may not even shoot in a quick battle.

But then, what this mod does?
My goal is not to make the minigun op. Just an interesting option.

I removed the burst count of the weapon and changed the warm up and cooldown to 0,14.
So your pawn will take 0,14 to aim, (about 0) to shoot and then, 0,14 of cooldown.
With these numbers, you will fire, in the same 6.88 seconds, about 24.57 bullets. (which is less!)

I didn't change the ♥♥♥♥♥♥ accuracy, or damage or anything else... just removed the time the paws would spend trying to shoot and replaced with the paw actually firing the damn thing.

Spray and pray my friends.

Todo:
Right now i am just overwrithing the entire minigun. This will conflict with any mod that which change the minigun in any sort of way.
I just need to convert the full overwrite to a patch operation. I will do that when i am in the mood.

Thanx to:
@SpaceDorf

this now suport
VWE_Gun_ChargeMinigun

Check out my other mods!

More Medications - Reborn
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1601812699

Hardcore Storytellers
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=831774478

Simple Loom
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1489517427

Boots and Stuff
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1488970545

Minigun2
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1588721300

Chitin
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1488933307

Shale - from oil to plastic
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1248055193
81 Comments
Techmago  [author] 4 Sep @ 11:41am 
I dont have a ghub for this particular mod.
But it's easy enought...
SpaceDorf 4 Sep @ 8:53am 
@Techmago
that would be amazing. Do you have a GitHub Page ? I could send a pull for a few other patches
Gabe Knight 3 Sep @ 8:31pm 
Lol I was about to do what you said @SpaceDorf and discovered there was a patch there. Is it because @Techmago updated the mod?
Thanks!
Techmago  [author] 3 Sep @ 3:41pm 
Harmony have a thing for making menus. If i got how to make it toogable i would do more weapons and let user decide wich would be burstable and wich would not.
Techmago  [author] 3 Sep @ 3:39pm 
There, not it support VWE_Gun_ChargeMinigun

I installe VWE just to test it.... its fun.
I didn't check the "conversion calculation"
Techmago  [author] 3 Sep @ 3:30pm 
It did not predate. I was lazy because writing then was not really that well documentaded. And there was no chatGPT.....
SpaceDorf 3 Sep @ 3:28pm 
as long as it works :)
I think the mod predates patch operations
but I was not going to do that for all the miniguns I wanted to change.
Techmago  [author] 3 Sep @ 3:22pm 
i forgot that i redefined the entire minigun instead of doing a patch. aheuhaeuahe
SpaceDorf 3 Sep @ 3:17pm 
the operation PatchFindMod checks if the mod is loaded and then modifies the values.
If the mod is not loaded it does nothing.
I just haven't found out yet why it does not work with the Beam Repeater.
I guess core modules work differently.

Garrs Rapidfire Miniguns operate the same way, it just has not updated to 1.6 yet.