Stellaris

Stellaris

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FTL Scout Probe 2.3
   
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9 Dec, 2018 @ 12:32pm
28 Jul, 2021 @ 8:31am
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FTL Scout Probe 2.3

Description
Currently Beta/WIP - Ancient Relics Edition; 2.3+ compatible

Adds FTL-capable scout probes, buildable from game start. Simply go into the ship designer and design a probe. They're simple reconaissance and information-gathering devices that can be attached to fleets or deployed independently in order to seek out new life and identify possible worlds for survey.

Probes CAN:
» Use their enhanced sensors to mark adjacent Unexplored systems as Explored.
» Move around quickly between systems. They're even faster than corvettes.
» Be built quickly and (relatively) cheaply from any shipyard.
» Identify alien life and scout potential new worlds for survey and colonization.
» Provide a tiny bit of piracy deterrence. Just a tiny bit though.
» Help gather intelligence on potential threats, so that you can determine the armament preferences and technological level of your (would-be) enemies.

Probes CANNOT/DO NOT:
» Move straight into Unexplored systems. You will need to move them adjacent to Unexplored systems first.
» Directly survey planets or systems. Science ships are still required for this.
» Fight. Like, at all. They're made of tissue paper and don't have particularly good Evasion.
» Enter wormholes that you can't see the other end of. They can scout them and tell you where it goes, but not go through.
» Require Scientists, Admirals, or any other Leaders to function.
» Auto-Explore.
» Be used by the AI, nor can they be made usable by the AI in the first place.

Probes MAY NOT:
» Be compatible with any mods that radically alter the way ships work. I believe they're compatible with NSC2 but I haven't checked in a while (and they're kind of redundant since NSC2 corvettes have a survey sensor option).

Credits:
* Probe assets (models, textures, sounds, etc.) were created by Paradox for the Sublight Probes event chain.

A legacy edition for 1.9 and earlier can be found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=699496957

A legacy edition for 2.0-2.1 can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1310366667
87 Comments
MaulMachine 25 Nov, 2023 @ 6:11pm 
This now crashes the game when added to a fleet in 3.10.
kaelis 14 Aug, 2023 @ 10:25am 
Nevermind. Since installing your mod my game has crashed 3x even though I was able build and use the probe.:steamsad:
kaelis 14 Aug, 2023 @ 9:58am 
Along with cloaking tech can you allow placement of afterburners please? Thank you!
Gadg8eer 31 Jul, 2023 @ 5:25am 
Crashes the game in 3.8, no longer usable.
AlfaLeader08 5 Jun, 2023 @ 10:31am 
Can you update please?
:steamthis:
StarDruid 1 Apr, 2023 @ 5:08pm 
Work fine for me, using them right now in my games, just because nebula blocks sensors you can't send these into them.

To the Arcalane, do you plan to update this since they can't use the new cloaking devices? If not mind if I upload a updated version if I link back to this one in it's description?
Oldhip 25 Feb, 2023 @ 2:17am 
Not working, does nothing and needs a crew
n.pedrazalis 4 Nov, 2022 @ 10:40pm 
uptate please
Flying_Squid_999 25 Apr, 2022 @ 5:31am 
Tip if anyone cannot find probes to build - you need to design one first, and add it to the ship list.