Stellaris

Stellaris

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Stellaris 2.2
   
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((( NSC3 - Season 1 )))
Created by CaptainX3
July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20) New Save Game is Not Required Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipse...
Auto Survey At Start Standalone (outdated)
Created by had
This simple mod adds the technology for automation science ships at the start of the player and the AI. Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods. Ironman compatible, achievements uncompatible. Savegame compa...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...
Colored Map Icons
Created by acideiffel
https://imgur.com/aL1JUNI.png https://imgur.com/lpwCT6G.png v4.0. "Phoenix" Ironman / Achievement compatible! https://imgur.com/vvEaGXY.png Comments or suggestions are always welcome! https://imgur.com/C4khN4G.png My Other Mods: Blurry Fixes Colored Icons ...
Gigastructural Engineering & More (4.0)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Job Descriptions (Achievement OK)
Created by Dumuzii
Is in the base game now, but this provides context for base individual job consumption and production This mod adds the base resource consumption and production created by jobs in buildings. It does not include modifers or bonuses from traits or civics. If...
Jury-Rigged Megastructures
Created by Nuranon
v0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output an...
No Pirates!
Created by Dazz Aephiex
IMPORTANT NOTE Since v2.2, space piracy is now a drain on unprotected trade routes and can generate physical pirates if left unchecked. This mod muted the events to generate the physical pirates, but DIDN'T DISABLE TRADE ROUTE DRAINS. No Piracy On Trade Ro...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
Stellaris Enhanced Sound Project
Created by Chirumiru ShiRoz
Link to soundcloud for weapon examples - You can also expect to hear new sound samples from my profile there https://soundcloud.com/peerawat-nonthaphodej/sets/enhanced-sound-project-weapon-categories Note : The soundcloud does not includes Apoc Titan or Fa...
Talking Non-Humanoid Portraits
Created by Chirumiru ShiRoz
Note : Certain voices in the sample video are louder than normal because some of the portraits in-game have lower volume setting for those voices, so if you are a headphone user, I suggest you to lower volume by a bit. Ever wish the non-humanoid species ta...
The Quintessential British Name List
Created by swiftsvre
British Humans Forum Thread Alternatively British anything. Blorgs, Foxes, Smugslugs, Platypi,... Go crazy. Included: Ships: 2558 generic, 570 corvettes, 1176 destroyers, 287 cruisers, 219+1 battleships, 16 titans, 1 colossus, 170 colony ships, 170 constru...
War Name Variety (2.0 - The Invasion Begins)
Created by ArcaneData
Wars feel a lot more serious with a bit of naming variety! Before 2.0, the only options for war names were things like 'conflict', 'fight', and 'brawl'. It's been improved now, with dozens of names for different casus bellis, but they're still a little bor...
Extra Ship Components 3.0 [2.3.3]
Created by NHunter
Extra Ship Components 3.0 : Stellaris 2.3.3 version Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.4+: Extra Ship Components 3.0 - . "Extra Ship Components" aims to provide an exten...
Howdy Neighbor
Created by Sumrex
Current Supported Game Version: 2.2.2 Current Mod Version: 1.0 This is a very simple little mod to make your "neighborhood" larger. In 2.2 many diplomatic actions now have a maximum distance as well as a multiplier to go with the distance in some cases. Th...
Vassalization Rebalance
Created by Sumrex
Current Supported Game Version: 2.7.* Current Mod Version: 2.1 Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn't be so stubborn as to accept total destruction rather ...
Stellaris Performance Mod
Created by Red-Eyed_Gelynome
FOR STELLARIS 3.6 NOTE: REQUIRED ITEMS ARE NOT MANDATORY. YOU CAN USE THIS MOD WITHOUT THEM. ONLY SUBSCRIBE TO THEM IF YOU WANT A TO MAXIMIZE YOUR FPS BOOST. CURRENT VERSION: 6.0a -Updated to 3.6.*. -Removed anything related to galaxy dds (Nebula, Nebula c...
UI Overhaul 1080p Plus
Created by Orion
http://i.imgur.com/tVDmOG1.png Overhauls the UI to scale for 1080p resolution. Expands most windows to minimize the amount of scrolling needed while showing as much information as possible. Lead and Current Author : Maple Original Uploader: Tyrus Non-Steam...
Bio-Harvesters Civic
Created by Rob
This mod adds a new civic for Machine Empires: Planet Harvesters Planet harvesters are a hype of Machine Empire that uses nanomachines to strip planets of their natural resources and catalogue them. This means, however, that the machines are unable to spre...
Crowded World (2.2.*)
Created by AlphaAsh
Start with a homeworld with too many pops. Adds a new civic that lets you start on an overpopulated homeworld. See the slideshow for what this entails. COMPATIBILITY Built against Stellaris v2.2. Modifies common/scripted_effects//01_start_of_game_effects.t...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
GACB: Gwen's Admin Cap Buildings
Created by GwenBlanketSpecter
A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin's new planet system for the purpose of expanding the Admin Cap in a way that isn't harmfully overpowered and also reliable. The basic idea revolves around Bur...
Homeworld Ethics (2.2.*)
Created by AlphaAsh
16 empire unique buildings for an empire's homeworld. Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homew...
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
[Deprecated] The Zenith of Fallen Empires 2.0
Created by Kolyn
The Zenith of Fallen Empires 3.0 is now LIVE The Zenith of Fallen Empires 2.0 will continue to work with Game Updates 2.3-2.5, while 3.0 will be supported beyond the 2.6 Federations update. Several millennia ago, the galaxy had glimpsed apocalypse when Asc...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.0.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
Government+
Created by Lord_Poncho57
Disclaimer: Thanks for sticking around everyone, the mod should be pretty much up to date for the most part. Big thanks to the rest of the guys for fixing up a lot of the issues. Still left the following stuff stripped out though: •Armies •Ascension Perks ...
At War: Planetary Cannons
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506911097 His full collection of At War mods is here: https://gtm.steamproxy.vip/workshop/filedetails/?id=2506923529 Tired of sitting passively whi...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
Bigger Planet View
Created by Orrie
For 3.14.X ⚠️ - Abandoned ❌ https://i.imgur.com/txc9Oaf.pngOlder Versions:2.2.52.6.2🎀 Building Box Dirty Fix 🎀Previews are not always up to date. https://i.imgur.com/cgRmPSi.png https://i.imgur.com/LtUMrSu.pnghttps://i.imgur.com/SqPEYUp.png Will no longer ...
!Glavius's Ultimate AI - Bigger Colonies Patch
Created by NoShotz
Up to date as of 5/28/2019 5:52 PM Please leave a comment when either mod updates This mod allows Glavius's Ultimate AI mod and the Bigger Colonies mod to be used together. Without this patch, Glavius's distract AI is overwritten by Bigger Colonies. To all...
Megastructure Rebalance - Limitless Megastructures
Created by OdinMinusNull
Updated to 3.1, includes all vanilla megastructures to be limitless (within reason). This mod aims to adjust some megastructure's effects to the revamped economy of Stellaris: MegaCorp. I expect PDX to react to the communities feedback regarding megastruct...
Extra Ship Components 3.0 - Overwrites [2.3.3]
Created by NHunter
This version is for Stellaris 2.3.3 Stellaris 2.4-2.6 version is here. Stellaris 2.7.* version is here. This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires ...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
Megastructure District Rework
Created by LittleRaskol
Adds new/reworked districts to ringworlds, habitats, and ecumenopoleis for several different empire types. NOTE: Mod development is on indefinite hiatus. I am probably not going to continue updating this, but I am leaving it up in case anyone wants to use ...
SD's Better Strike Craft 2
Created by JameJame
OK. So once again strike craft are terrible, and once again, I attempt to fix it. Basically, they are very slow relative to what they should be, and they cannot turn worth a damn. Corvettes literally fly circles around them. That's crazy. That's also why t...