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Scrap Mechanic

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PTO BATTLECAR: Ironhead Mobile Enforcer (VIDEO INCLUDED)
   
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8 Dec, 2018 @ 1:21pm
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PTO BATTLECAR: Ironhead Mobile Enforcer (VIDEO INCLUDED)

In 1 collection by 3ntropy1
PTO Cardboard Battlecars
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Description
If i missed any mods in the Required Items, PLEASE let me know in the comments.


Ironhead is a fast, versatile, and heavily armored battlecar specifically designed for a 3-man crew. Ironhead features heavy armor, independent offroad suspension, a versatile roof-mounted turret, a cargo loading bay, and other cool details.


Ironhead's most unique feature is its dependence on multiple players to operate. While it can function with two players, 3 are required for full vehicle functionality. Each player has a role to play, and they all have to work together in order to succeed. The roles and controls will be detailed below:

DRIVER:
It is the driver's job to protect the passengers by orienting the most heavily-armored sections of Ironhead towards the enemy target. Since the driver and passenger's seats can be easily destroyed, this task is very important. While the driver has no control over the weapons, Ironhead can ram opponents to knock them over.
CONTROLS:
1- Full Activation (raises up the backs of the seats and re-orients the turret's rangefinder, also turns on the headlights)

PASSENGER:
The passenger has a compass he can use to navigate the world, and indicator lights for other systems. The passenger must work well with the turret operator in order to deploy explosive ordinance.
CONTROLS:
1- Activate Floodlights
2- Fire Cannon (---NOTE: The cannon has a long chargeup before it fires. the spinning red emergency lights indicate when the cannon is charging. The cannon will NOT fire if the turret is pointed down too far, to prevent damage to Ironhead. The green indicator lights on the Passenger's dashboard and the turret's shield will turn off if the gun is aimed too far down)

GUNNER:
The gunner is, obviously, responsible for primary combat against enemies. The gunner's turret features a number logic rangefinder, laser tracers, and the ability to be used perfectly in both 1st and 3rd person. ---NOTE: While the passenger is charging the cannon, the gunner's turret is vulnerable to internal explosions. You must carefully decide when to start charging or you will go boom.
1- Activate Laser Tracer (best used in 3rd person to see where your shots are going to land)
2- Fire Machine Gun