Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
without plugins it would result in loss of RP (unless you raise RP of other stuff to balance it out), the early research/handbook can be avoided, but it takes a while to think of correct research to hide this stuff behind ;D
if mod with plugins were made then there is a chance to totally remove "unknown material" functionality without touching anything else, unless you count ability to use it on any server as side effect (aka other people on server will see "unknown material" but when you come you will see proper recipe)
This is literally just the effect and functionality of the difference between the first two pics. ie:
"That's for people who don't like to see "Unknown Material" during crafting, they think that they have to scan more stuff... but later they find out that "Unknown Material" was other machine which they have already unlocked."
Going from there, are you saying that a mod for such is not possible without some loss of Research Points or other side effects?
you mean without unlocking showing researchs ahead of time? (its possible to change research conditions and add "it will appear after X reseach" instead of popping after scans aka immediately)
or you mean without machines to research using RP? (this can be done by changing conditions as well)
I haven't been playing for a long time so I forgot a lot -> desciption says that it scans to keep RP -> if it works as it says then all that stuff should be in research station for you to click and get RP -> removal of this function is possible but then you would pernamently lose RP for scanning those materials... so not gonna happen
That said, would the primary effect of the mod function without such?
As side effect of mod the handbook has some entries avaible too early."
there are some research that are scan based (the toxic one iirc?), so I guess they will be too early just like handbook
I just wonder...
Should I keep scanning of natural resources on automatic or let players choose when to scan all those blocks. (for example press CTRL+SHIFT+E on research station to scan stuff)
Could anyone tell me what they prefer?
The mod makes it so you know it instantly and you know what you need without crafting everything once.