Left 4 Dead 2

Left 4 Dead 2

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BO1 Python Scoped (for Scout)
   
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Game Content: Weapons
File Size
Posted
3.474 MB
2 Dec, 2018 @ 4:56am
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BO1 Python Scoped (for Scout)

In 1 collection by Alex_D #NoWar
Alex_D's compiles: firearms
243 items
Description
Colt Python with a Leupold scope from CoD: Black Ops. Elegant and expensive, this heavy American revolver in .357 Magnum is a worthy piece of anyone's collection. Variants with different barrel lengths are produced, with different finishes.

Replaces the hidden CS:S Scout on Tootti's M1917 animations.

List of features:
  • Converts a bolt-action sniper rifle into a scoped handgun
  • Secondary weapon with unlimited reserve ammunition
  • Has most of its stats directly copied from the Magnum
  • Aiming down the scope greatly improves accuracy
  • Six round capacity with 105 damage per shot, fair even for my new formula
  • Two slightly different reload animations, regardless of whether it's empty or not
  • Both animations take 2.5 seconds to reload
  • Can be used when you're incapacitated, except you cannot use the scope
  • Not instantly drawn when you go down, unless you were already holding it
  • Looks silly in the hands of fellow Survivors, unless they're incapacitated
  • CANNOT BE USED ONLINE! Well, it can, but it would make no sense whatsoever.
  • CANNOT BE USED WHEN HOSTING UNLESS EVERYONE HAS THIS MOD AS WELL!

Ever since I've hexed a scoped Desert Eagle for the sniper rifle a long time ago, I wanted to do this. I decided to replace the Scout, because I'd have to edit the script to flip the animations anyway.

Constructive criticism is welcome. Think twice before posting complaints or suggestions.

Credits:
Models/textures: Treyarch (distributed by Activision)
Animations: Toottielain (the Workshop Manager is allergic to umlauts)
Compile: Alex_D_Vasilkov
Sounds: Treyarch (reload only), link for the firing sound from Blops

Military Sniper Rifle version:
https://www.gamemaps.com/details/20882

Deagle version with a flashlight:
https://www.gamemaps.com/details/20867

Copyright 2018 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
100 Comments
CertifiedHaterBoy 28 Sep @ 12:59pm 
Starting with the Scout would be amazing and work just fine
Alex_D #NoWar  [author] 28 Sep @ 1:53am 
I made a version that replaces the military sniper that would be less rare. Perhaps one could make a mutation where you start with a Scout.
CertifiedHaterBoy 27 Sep @ 4:55pm 
Theres a way to make it your starting weapon? Its fav weapon mod but its so rare lol
Alex_D #NoWar  [author] 3 Jul @ 11:54am 
There are three different versions for the Deagle. The Mil.Sniper version does not have a built-in HUD icon, and if there's a script (I don't remember) the game must be restarted at least once (and played oflline/local host)
CertifiedHaterBoy 2 Jul @ 10:25pm 
The version for the Deagle in the link doesnt have a scope, by the way can you help me with the military sniper version? It only loads the model and the HUD the script doesnt work.
Alex_D #NoWar  [author] 2 Jul @ 12:19pm 
There's a link in the description
CertifiedHaterBoy 1 Jul @ 9:33pm 
Can you please make a version to replace the Deagle while maintaining the scope?
YuYu 10 Apr @ 1:44pm 
Correct. While i dont have any CWL mods, I could look into which is messing with the mod, but I dont think any of what I have should conflict
Alex_D #NoWar  [author] 10 Apr @ 12:03pm 
You mean it doesn't travel with you onto next map? Strange. What arsenal altering mods you might be using? Maybe Custom Weapon Lab or some vscripts
YuYu 9 Apr @ 1:04am 
Oh sorry i meant by equipped as in like, found in world and selected again. Like I'd have to find the gun in the next level to have it again. I found the same with another mod that turns a primary into a secondary. Is that game logic confliction as well?