Banished

Banished

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Hunters Unleashed
   
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1 Dec, 2018 @ 8:54pm
19 Feb, 2019 @ 6:15pm
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Hunters Unleashed

In 1 collection by CyberPheonix
All My Stuff
12 items
Description
Hunting Cabins wait half the amount of time between kills.

This mod USED to remove the kill cooldown, so Hunters were not forced to wait. The initial data showed no real change except when multiple Hunters were employed at a single cabin, but user feedback claims otherwise. Therefore, a new cooldown is enforced.

The vanilla Hunting Cabin has a kill cooldown of two months. Now the cooldown is only one month. This also should be equal to the deer spawn rate.
16 Comments
Khaizen 16 Feb, 2019 @ 2:01pm 
it looks very promising, may check it out soon
崩月散鹤 13 Jan, 2019 @ 8:24am 
我也做了一些小小的调整:-首先,猎人的默认数量现在是4,最大。在计划屠杀鹿的时候,这是一件不用担心的事情。第二,狩猎小屋现在可以调整纺织品的限制,因为我们也需要那些鹿皮。
与Yandersen改进的狩猎小屋的兼容性:
我们的mods冲突,因为它们都编辑狩猎小屋的UI。
为了获得最好的结果,让Yandersen的Mod覆盖我的Mod。狩猎小屋将失去编辑纺织品限制的能力,但其他一切都应该工作得很完美。
崩月散鹤 13 Jan, 2019 @ 8:24am 
狩猎小屋没有冷却时间。
与其他食物来源相比,狩猎小屋的表现并不好,但这是因为你的捕猎者受到了阻碍!每个狩猎小屋在每次杀戮后都有一个冷却时间。这个mod会移除冷却时间,这样你的猎人就可以用无辜鹿的血流成河。
这一变化所带来的推动力令人印象深刻。在正常情况下,尽管有大量的猎人被分配到小木屋,狩猎小屋每年会猎杀3次。有了这个MOD,一个配备齐全的小屋每年大概会杀死7次!一个只有一个猎人的小屋每年仍然会有大约3次的猎杀。
thead 13 Dec, 2018 @ 5:18pm 
I activated the modand it left my game with no animals to hunt at all. No deer bears bison ducksgeese etc.
(Insert name here) 9 Dec, 2018 @ 12:43pm 
oh wow! this is what i needed!
Kuro 8 Dec, 2018 @ 11:41am 
That looks promising, I'll put in some playtime with the two together and see how things work out.
CyberPheonix  [author] 8 Dec, 2018 @ 10:22am 
I noticed that too, but the yield eventually goes back up. There is another mod titled Big Horny Animals. It makes all animals reproduce faster.
Kuro 6 Dec, 2018 @ 1:29pm 
I read up a little bit on the deer pathing and spawning behavior and put in some more playtime and it seems like when you first install and give those hunters the huge buff, you'll get a lot of kills and bring in a very generous amount of venison and leather. But, as it turns out, the deer do have a population mechanic and respawn in the springtimes as fawns in an attempt to bring them back up to a set population. This creates sort of a cap on how much you can bring in each year based on how many new fawns are spawning in each year and how well the cabins are placed for the pathing behavior. I think perhaps if the game has a variable somewhere which could be modified to raise the population or spawning limitations, the mod would be much more successful as time progresses in-game.
CyberPheonix  [author] 6 Dec, 2018 @ 1:09pm 
Yes, I am too. My original plan was, believe it or not, to lower the max amount of workers to one and maybe increase the radius a little bit. Then I saw the cooldown code, and all my plans changed. I'm surprised no one has created this yet. I guess they were worried about the deer dying out.
Kuro 5 Dec, 2018 @ 9:57pm 
I put in about an hour of playtime with the mod myself, and I must say, I am impressed and quite pleased with the results.