RimWorld

RimWorld

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Weapons+
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
185.237 KB
30 Nov, 2018 @ 3:52pm
25 Jan, 2023 @ 12:21am
11 Change Notes ( view )

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Weapons+

Description
This has been updated for RimWorld 1.4

This mod adds more weapons with unique stats and textures. Currently it only adds 19 more weapons, but I intend to increase this number as time goes on. Every weapon has been balanced for vanilla gameply.

The weapons this mod adds are as follows:

Knives

Primitive Knive
Kukri
Kunai (Throwable)

Swords

Katana
Claymore
Zweihander
Sabre

Hammers

Morning Star
Maul

Chain

Flail
Nunchaku

Polearms

Bardiche
Glaive
Naginata
Bo Staff
Scythe

Axes

Great Axe

Striking

Brass Knuckles
Tonfa

Most of the weapons can be crafted at the smithy, while some are craftable at both the smithy and the crafting spot. Some require the long blades research, and I plan to add new research that'll be required as I add more varieties of weapons.

This mod should be compatible with most all other mods, and it doesn't require a new save to be made.

Please let me know if you find any bugs, or find any weapons to be unbalanced in any way. I'll also glady take weapon recommendations and add them to my list of possible additions. I hope to have, at least, over 30 weapons in the mod eventually. I do not, however, plan to add any guns to the mod. Slings, bows, thrown weapons--sure, but there are already plenty of great mods that add more guns into the game. (I use Project Armory, myself.)

One of the discussion pages for this mod contains a download link for non-Steam users, thanks to Enzolio, who took the time to upload it for me.

A Proper Credits Section

renren893 - Chinese Translation
Endgegner - German Translation
Babushkina_Sphera - Russian Translation
Trunken - Mod Compatibility and General Help
Enzolio - Download Link for Non-Steam Users
Popular Discussions View All (2)
13
12 Feb, 2021 @ 9:47pm
Weapon Suggestions
Mycroft
0
6 Jan, 2019 @ 10:45am
! ! Download Link for Non-Steam Users Available HERE ! ! [V 1.0]
LeaveMeBe
197 Comments
Latex Santa 14 May @ 1:03pm 
@Kikabopom
All you need to do is use RimPy to make a local copy of the mod, then edit its ABOUT file to have 1.5 as one of its supported versions. And it should work. In fact, I'll go do that right now.
Kikabopom 13 Apr @ 9:51am 
sorry to bother you since it's been 8 months since you prolly looked at this, but could you please consider updating this mod to work in 1.5?
Kyrrisayo  [author] 1 Aug, 2023 @ 3:45pm 
@mightchat I just found this on Combat Extended's page: https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

It does list Weapons+ as supported.
Kyrrisayo  [author] 1 Aug, 2023 @ 3:42pm 
@mightchat I think Combat Extended added support for it at one point in time, but I don't know what the status of it is.
mightchat 1 Aug, 2023 @ 5:48am 
is this compatible with combat extended?
Kyrrisayo  [author] 30 Jul, 2023 @ 10:43pm 
@Chernov You think so? I think I used pretty high-quality textures, but maybe the in-game scaling is distorting them somewhat. If you have any ideas about what I can do to fix that, I'm all ears.
Chernov 30 Jul, 2023 @ 6:26pm 
I like this but textures aren't great, especially Sabre is so pixelated that it looks like a minecraft
Aperius 14 Jul, 2023 @ 9:27am 
zweihander is way too op
BOT Yamazaki 24 Feb, 2023 @ 11:56am 
I think their strength should be buffed a bit :) other than that, it would be cool to see a baseball bat or something like that
TheLamb 8 Feb, 2023 @ 8:54am 
@Kyrrisayo Oh yeah, right. Sorry for trouble.