Space Engineers

Space Engineers

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[HullTec] Thanatos Class Carrier
   
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Type: Blueprint
File Size
Posted
Updated
8.870 MB
14 Nov, 2018 @ 5:29pm
7 Feb, 2020 @ 1:53pm
5 Change Notes ( view )

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[HullTec] Thanatos Class Carrier

In 1 collection by Hull Breach
Hull's Military Ships - Large Grid
18 items
Description
(fixed a bug. Ramp is now working again. Thanks to P3N9U1N and JACK SPARTAN for the feedback)

DESCRIPTION

- Faction: Nova League
- Class: Large Fleet Carrier

- 30800 PCU
- 9500 blocks

The Thanatos Class Carrier is the Nova League's largest carrier. It has a lift in the rear section, where a fighter can land on to be brought to the hangar. The ships can then leave the hangar through the front hangar door. (one way system).
The Carrier has 40mm Bofor Turrets to defend itself from enemy bombers. It has no large ship cannons.

LOADOUT:

- several rooms and sections, observation decks
- ion thrusters
- hydrogen thrusters
- 4x hydrogen tanks
- lots of o2/h2 generators
- 2x large reactor
- 4x jump drive
- cryo chamber
- medical room
- refineries, assemblers, modules etc.
- lots of different lcd displays with detailed information about your ship
- etc..

Lift
Whenever you land on the lift with a small grid ship (except enemy ships), the lift sequence will be activated. Make sure to lock your landing gears on the lift or it will lower itself without your ship. deactivating your fighter's thrusters is also helpful (but not necessary).

- whenever you start the opening sequence, the hangar will first depressurize for 10 seconds, before the hangar opens.
- opening sequence is indicated by blinking red warning lights
- my largest fighter, the F32 Starlancer fits on the lift without a problem (see video)

Mods & Scripts
(thanks to all the mod- and script creators. I love you guys!)
Mods: "Battle Cannons and Turrets DX11" (no other mods used. The hangar hatch is vanilla.)

Floor Plan Script Mk1 by Alysius
Whip's Auto Door and Airlock Script by Whiplash141
Automatic LCDs 2 by MMaster

WIP
As always, I will revisit this ship in a few days an make some design- and technical updates. But it works for now.

upcoming changes:
- add some resources to the cargo containers
- reduce uranium to ~500 ingots
- rename and regroup some blocks (like thrusters)
- configure menus of all the control seats (turrets, hangar, bridge etc)
- improve interior design (better edges, more details, better lighting etc)
- adjust LCD displays
- maybe add 2 more hydrogen tanks
- etc.
19 Comments
Mighty_Assa 1 Apr, 2020 @ 1:09pm 
how do you read my heart. ffs the fletcher and thanatos are great! can't wait to see more of it :)
Hull Breach  [author] 7 Feb, 2020 @ 1:55pm 
Fixed all the displays (there was an offset on all displays because of the display overhaul patch)
The Floor plan script doesn't work anymore. I removed the scripted. The Floor plans are still there but they are static images now (for decoration).
Also the stairwell is now airtight again.
Hull Breach  [author] 7 Feb, 2020 @ 10:26am 
Oh I don't know if the floor plan script is working at all at the moment but I will try to update it. Maybe I will have to make it a static map with no refreshing.
Dots 6 Feb, 2020 @ 1:00am 
... and it needs fixing again. like on previously stated, floor plan script is dead on the current version
♠ Zahltag ♠ 2 Oct, 2019 @ 3:27pm 
very cool design
SENTINELS 17 Aug, 2019 @ 5:27am 
I would love to say, love this ship have built it several times, several ways. I created a blue print just for the conveyor system, & hydrogen engines, reactors, & turrets. I just wanted to circle back and give it love.
Hull Breach  [author] 17 Feb, 2019 @ 10:27am 
fixed. thank you guys for the feedback!
Mr. Karma 15 Feb, 2019 @ 4:20pm 
found the issue, interior hangars got un-grouped somehow and deleted off timer block
Mr. Karma 15 Feb, 2019 @ 4:07pm 
Same as spartan, ships lift hangar doors dont open for me. etc, i own the ship fully, small grid. lift goes down, but thats it.
Slump_Lord 1 Feb, 2019 @ 5:29pm 
thanos car has competition!