Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNTE-Deep Jungle
   
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Tunnisteet: Map
Tiedostokoko
Julkaistu
Päivitetty
143.146 MB
14.11.2018 klo 9.11
26.12.2018 klo 7.58
2 muutosilmoitusta ( näytä )

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VNTE-Deep Jungle

Kuvaus
3 Objective point Territories map, set in deep vietnam jungle. USMC team as attacking and NLF defending.

Very dense jungle environment with few custom meshes.

Custom bamboo trees, bunker, parachute ammo drops. 2 environment color settings that, map picks one randomly once it loads.

Objectives:

Trench -Hidden tunnels around the objective that leads to the objective zone trench.

Bamboo Jungle - Flat field with a lot of tall bamboo trees surrounding the area. Trenches and machine gun nests build in the middle.

French Bunkers - Old abandoned French Bunkers. One main bunker in middle that has commander radio placed inside.

Map is ready to be placed in the campaign. Tickets are set to 480 AT, 380 defending team. Time 2100 seconds.

Direct Link: https://drive.google.com/open?id=1qaFZ43guabdYL-GwUaZUyyzb6GsP4O6x
Ini Link: https://drive.google.com/open?id=11QpNWMZWqm-NH_n_6DVUqIFVFuIv6wAH
40 kommenttia
Degster 1.5.2024 klo 3.17 
Кайф
FloppyDik 16.6.2023 klo 19.53 
how do i play online or with bots on this map?
dan7 21.2.2023 klo 14.23 
bruh how tf you gonna give the attacking side 35 mins to capture three points...
BigChicken 10.1.2021 klo 0.10 
nice mod! map name plz
Ben'wah 29.8.2020 klo 21.53 
fuck this map. unbalanced as shit
rainy blues 13.4.2019 klo 3.32 
great map but these bamboo sticks are huge FPS killer fix it pls
LunarCainLegacy 24.12.2018 klo 0.41 
Completely REMOVE FLAMETHROWERS!!!
This map is just 1-sided for US instant Win Voting.
HISlawyer 10.12.2018 klo 15.59 
By default I do think it would play better with North attacking. Combat engineers in particular are way powerful on the attack with flamers, but defending they could instead make an interesting set piece, almost in a sort of RS1 kind of way, if you were burning charging VC.
Juu  [tekijä] 10.12.2018 klo 15.16 
@HISlawyer I always appreciate your feedback. I think the map currently favors US when they are attacking. This is mainly because squad leaders can easily sneak up close to the objectives. I haven't got the chance to play it yet on campaign when North is attacking but I believe it will be much more diffucult for them to capture all the points.
Yeah, there are few narrow trails that have longer sightlines but I wanted to keep the map as dense as possible so that the encounters happen in few meters and you can shoot the enemy through the jungle when you hear their voice.
HISlawyer 10.12.2018 klo 10.09 
Next, while the deep jungle is great, a central “trail” (basically a small, snaking dirt path linking the three objectives) would be helpful in guiding lost players towards the objective, as well as making for interesting sight lines, which this map has few of.