Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

88 ratings
VNTE-Deep Jungle
   
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Tags: Map
File Size
Posted
Updated
143.146 MB
14 Nov, 2018 @ 9:11am
26 Dec, 2018 @ 7:58am
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VNTE-Deep Jungle

Description
3 Objective point Territories map, set in deep vietnam jungle. USMC team as attacking and NLF defending.

Very dense jungle environment with few custom meshes.

Custom bamboo trees, bunker, parachute ammo drops. 2 environment color settings that, map picks one randomly once it loads.

Objectives:

Trench -Hidden tunnels around the objective that leads to the objective zone trench.

Bamboo Jungle - Flat field with a lot of tall bamboo trees surrounding the area. Trenches and machine gun nests build in the middle.

French Bunkers - Old abandoned French Bunkers. One main bunker in middle that has commander radio placed inside.

Map is ready to be placed in the campaign. Tickets are set to 480 AT, 380 defending team. Time 2100 seconds.

Direct Link: https://drive.google.com/open?id=1qaFZ43guabdYL-GwUaZUyyzb6GsP4O6x
Ini Link: https://drive.google.com/open?id=11QpNWMZWqm-NH_n_6DVUqIFVFuIv6wAH
40 Comments
Degster 1 May, 2024 @ 3:17am 
Кайф
FloppyDik 16 Jun, 2023 @ 7:53pm 
how do i play online or with bots on this map?
dan7 21 Feb, 2023 @ 2:23pm 
bruh how tf you gonna give the attacking side 35 mins to capture three points...
BigChicken 10 Jan, 2021 @ 12:10am 
nice mod! map name plz
Ben'wah 29 Aug, 2020 @ 9:53pm 
fuck this map. unbalanced as shit
rainy blues 13 Apr, 2019 @ 3:32am 
great map but these bamboo sticks are huge FPS killer fix it pls
LunarCainLegacy 24 Dec, 2018 @ 12:41am 
Completely REMOVE FLAMETHROWERS!!!
This map is just 1-sided for US instant Win Voting.
HISlawyer 10 Dec, 2018 @ 3:59pm 
By default I do think it would play better with North attacking. Combat engineers in particular are way powerful on the attack with flamers, but defending they could instead make an interesting set piece, almost in a sort of RS1 kind of way, if you were burning charging VC.
Juu  [author] 10 Dec, 2018 @ 3:16pm 
@HISlawyer I always appreciate your feedback. I think the map currently favors US when they are attacking. This is mainly because squad leaders can easily sneak up close to the objectives. I haven't got the chance to play it yet on campaign when North is attacking but I believe it will be much more diffucult for them to capture all the points.
Yeah, there are few narrow trails that have longer sightlines but I wanted to keep the map as dense as possible so that the encounters happen in few meters and you can shoot the enemy through the jungle when you hear their voice.
HISlawyer 10 Dec, 2018 @ 10:09am 
Next, while the deep jungle is great, a central “trail” (basically a small, snaking dirt path linking the three objectives) would be helpful in guiding lost players towards the objective, as well as making for interesting sight lines, which this map has few of.