Divinity: Original Sin 2

Divinity: Original Sin 2

29 ratings
WotV Campaign Pack - 37 Maps, mobs, and skills (DE)
   
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Type: Add-on
Game Mode: Story, GM
Tags: Maps
File Size
Posted
Updated
479.661 MB
4 Nov, 2018 @ 4:18pm
3 Apr, 2019 @ 4:30pm
53 Change Notes ( view )

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WotV Campaign Pack - 37 Maps, mobs, and skills (DE)

In 1 collection by Wilden
WotV - Mods
31 items
Description
This is a pack of custom maps, mobs, and 10 huntsman arrow based skills that I'll be using in a campaign with some friends! Currently there are a total of 36 finished maps.
These maps range from "Small" to "XXXL"
I would love for you to comment on the maps and inform me of any issues the maps may have.

NOTE about some NPCs.
Serena, Serena Redeemed, Hammond, Siktha, Regina, Lizera and Nithes do NOT detect sneaking players. This makes them ideal for use with the follower status mod from Heinz!
The other mobs range from a skeleton that breathes and bleeds deathfog to more simple things like oversized wolves and bears.
The skills included in this mod were to fill out the dissapointing lack of huntsman ability mods. So I just took some simple craftable arrows, and turned them into skills with some altered names, some have skill books and some do not. But all are available in the GM skill menu if you check the box for "Monster skills".

Balint City - A very large city with an ocean view.

Balint Sewers - The sewers beneath the city of Balint, featuring a pumping station.

Balint Wildlands - A massive forest / plains / mountain map with a small village and several points of interest. This map is what I use as the sort of "junction" of the campaign, from here players can follow the road to several of my other maps.

The Ankari Hills - A map of rollin grass hills with a little secret hidden behind an ancient door.

The Ankari Hills Populated - A version of the map with the terrain altered slightly with a camp and the interior furnished.

The Dragon Spine Mountain - A rising and broken mountain leading to an old cavern.

Vorimtae - An old cavern leading to something ancient beneath the earth.

Vorimtae Vault - An ancient secret revealed in the last of the old fortress.

Widows Isle - A lush forested island off the coast of Balint City.

Tilvit Island - A dwarven esq fortress on a frigid island of powerful ice magic.

Yevit Island - A glowing crystalized cavern on an island completely overun by rampant magic.

Crystaline Burrow - A cavern holding a great secret beneath the ice.

Kunkuni Woodlands - A forest of towering trees and a sandy beach leading to a secluded elven city.

Sylvan City - An elven themed city of bridges winding through a massive network of ancestor trees.

Sylvan Prison - A prison high in the trees outside the city of Sylvan.

Titans Rise - A towering mountain pass on the edge of the Woodlands that leads to a peak among the clouds.

Titans Peak - A mountain peak nearing a great power in the clouds.

Sieeth - A very large desert coastline with a narrow and winding canyon past a lush oasis.

Base of the Maw - The base of an active volcano known as Dragons Maw.

Heart of the Maw - A volcanos core deep in the earth, with a heart beating within.

Sundered Lands - The outside of a fortress ravaged by an earthquake that split the landscape.

Sundered Keep - A castle taken by dark forces to create a cheap imitation of lost power.

The Dead Wood - A old area of the world left to rot as deathfog over takes it from an unknown source.

Forgotten Cavern - An old cavern left derilict with a best forgotten secret within.

Balint City Corruption - Balint City overun with a vile corruption that twists everything it touches.

Underworlds Shore - The outside of a fortress on the edge of the underworld.

The Black Temple - The fortress that guards the source of all creation.

Kings Throne - An otherworldly throne perched on the source of creation.

Krakens Domain - A boss arena comlpete with functioning Kraken and tentacles.

Bandit Fort - The old watchtower in the Balint Wildlands overtaken by a bandit clan and an old terror.

Tree Root Grotto - An old cavern with the roots of the Red Grove in the Balint Wildlands winding their way through.

The Lost Archives - An ancient research center burried beneath the sands of Sieeth. Includes a pyramid in one of the rooms that teaches a skill when touched by a player! Be sure to lock or delete it if you don't want players to have this skill.

High Top Hold - An old stone manor on the coast, long abandonded. Once the home of a wise researcher it might still bear some secerts worth learning.

The Open Sea - Just a boat in the ocean. Nothing really interesting about it.

The Glass Wastes - An arid desert canyon.

The End - A very small map, just a few floating platforms.

Holuntae - An ancient library lost to time.
33 Comments
Dęąth Viper 17 Jul @ 11:05pm 
Any plans to make it compatible with Adventure Port Hub? That would be freaking sweet!
Dendugy 1 Jan, 2023 @ 12:40am 
what is the name of the mod file?
danjenator 6 Mar, 2022 @ 1:41pm 
Hey, I love the maps and am looking forward to using them in my first campaign I will be running. I've started putting it together and have started created some of my own mods for it. Part of what I want to do is add dialog to some of the NPC's, which from what I've learned this involved editing the level you want the dialog in. I've tried unpacking your mod and loading it in the editor but when I try to load the level in the editor, it CTD's. It loads find in GM Mode. I'm thinking maybe the mod files in the Editor directory are required to edit level, which aren't packaged in the pak. Would you be comfortable sharing the source files for this mod with me? No worries if not. Thanks for putting this together in the first place. Everything looks great!
Wilden  [author] 21 Oct, 2021 @ 5:32pm 
@Frizzeldian12 Nope, it is for the game master mode so people can use the maps in the pack to make their own campaigns.
Dęąth Viper 21 Oct, 2021 @ 4:44pm 
is this part of the story campaign?
hydro 27 Oct, 2020 @ 11:54am 
@Wilden Jager
omg don't even worry about it! i was just curious :)
i'm just throwing this out here cuz im bored but if you need any help with a campaign feel free to ask me!
Wilden  [author] 27 Oct, 2020 @ 11:29am 
@hydroxiii
Unfortunately that campaign has been lost to the void (save file is gone) otherwise I would, I've been thinking on making a new campaign and maps but its been a long while so I'll have to relearn everything. Maybe soon though! If you are still curious the story boiled down to
BBEG wants to use ancient power of the elements
Players have to get to the Wells and the power first
Players go on wild journey to each of the elemental nations and find the Wells
Wells give fancy powers
Players go and fight BBEG in his home and hopefully win
hydro 27 Oct, 2020 @ 6:12am 
these maps are awesome! i know these are for a gm campaign so i was wondering if you would ever release the official campaign these maps are used in to the public? just from the maps i'm already curious as to what the story would be like.
Kakuga 30 Jun, 2020 @ 8:09pm 
Thanks for the speedy reply. I figured they were linked to the dragon head torches in some way, but just wanted to make sure they were not automated.
My campaign has to deal with finding old ruins of old gods and taking their essence to become the new set of gods. Your wells work perfectly for visualizing that. I am able to create all 10 chapters of my stories using your maps, the base game maps, and the Dark Manor map. I am very grateful for your work. My fourth chapter was supposed to be investigating a city and takes place all inside of one city, so I was very worried about how I was going to do that, but you solved that worry too with your Balint City map. :)
Wilden  [author] 30 Jun, 2020 @ 7:52pm 
@kakuga they aren't hooked up to do anything, they were for a puzzle involving the statue with torches in the canyon area. I didn't script them to do anything since what I wanted from them I at the time didn't know how to script them to do, so you can flip them to your hearts content and they won't do a thing.
I'm happy to hear the various wells were useful to you! They were a couple of the parts I was sure very few people would have a use for outside of my own story so to hear they were used makes me very happy.