Aggressors: Ancient Rome

Aggressors: Ancient Rome

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UPDATE: 1.0.7 - slowTECHnsFOOD
   
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Type: Mods
File Size
Posted
Updated
10.761 MB
2 Nov, 2018 @ 1:00pm
17 Dec, 2018 @ 4:42pm
2 Change Notes ( view )

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UPDATE: 1.0.7 - slowTECHnsFOOD

Description
Main Dir/Bin/Mods

Technology is 2x Slower

"Technology.Cultivation" - turns is unchanged (7)

FOOD:

NOMAD:

<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )


SETTLER:

<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )


Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )

This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-slowTECHnsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:

<PrerequisiteMemento mod="ancient_rome-slowTECHnsFOOD" />

No need for this if just using 'Customize World'.
3 Comments
eddieballgame  [author] 7 Nov, 2018 @ 6:49pm 
After following your AAR, I concur on your assessment.
gwgardner 7 Nov, 2018 @ 6:07pm 
And thanks for the mod!
gwgardner 7 Nov, 2018 @ 6:06pm 
Having played with this interesting mod on HARD, and limited resources, I recommend playing it on MEDIUM or EASY. The initial food demands, especially for a young country, are stiff. Perhaps it would be a different story for a big country - I didn't try that yet.