Total War: WARHAMMER II

Total War: WARHAMMER II

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W. I. E. S. Project - p.2 - Medium
   
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Description
Welcome to the W. I. E. S (Will. It. Ever. Stop) Project - Medium

The idea of this collection is fairly simple; create three separate collections in accordance with three different categorizations of mods.

Light - Graphics, UI & misc e.g. artwork or lore representations
Medium - Quality of Life mods e.g. simple scripts and basic table edits
Heavy - Entirely new features e.g. complex /or multi-script mods and large table edits

In an attempt to maximize compatibility, having the mods listed separately will help me reach that goal due to ease of access for quick and efficient diagnoses. It will also be easier on the eyes for people to look at, to get a feel of the type of game you'll be playing with the selected mods AND will also allow you to pick and chose according to personal preference.

NGL, this is mainly for me and my friends -- but if others happen to stumble across this collection and like what they see, be sure to thank the mod authors that were able to make this happen. I might later down the line add another part for mods that are amazing but, for whatever reasons didn't quite make the cut into my campaign this time around.
Items (23)
02 Lower Agents Cap (Optional)
Created by MINOS
This Mod caps the Agents of each Type to 2, but Runesmith and Engineer to 3 and Wizard to 4. ------------------------------------------------------------------------------------------------------------------------------ Affects both Player and the AI. ----...
A.I. Passive Agents
Created by Slavyk
~ CAMPAIGN ONLY ~ A.I. Passive Agents Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will prevent the A.I. to use agents against you. You will still be available to use yours as normal. You will find a Radio...
Battle Chants
Created by Boo!
                                                     https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up!https://i.imgur.com/8EuvwxC.png Battle Chants is a lightweight mod that simply adds battle ch...
Become A Vassal
Created by Un Poisson Rouge
DESCRIPTION: This mod allows you to offer your country up as a vassal to another faction. Whether you are about to be defeated and want to surrender your country, or you want to become a vassal for other reasons, now you will be able to do that. You are no...
Better Behaved Allies (Updated)
Created by DrunkFlamingo
This is a quick script mod which prevents your allies from declaring war on your Vassal States. That's literally it. If they want your vassals, they will have to declare war on you. If you find any bugs install a script logger and show me, you know the dea...
Better Campaign Difficulty
Created by shoreasy
Last Updated: 21st/Jul/21 for The Silence & The Fury Update • Savegame compatible • Highly compatible (inc overhaul mods) • A script free mod What This Mod Does: • Removes PLAYER public order difficulty penalty • Reworked additional army penalty cost for b...
Force Confederation
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission? Spare yourself ...
Force Confederation - Tomb Kings & Vampire Coast
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod requires the Force Confederation mod to work properly! Limitations: Settra can confederate any Tomb Kings faction aside from The Followers of Nagash ...
High Elves crafting - Anvil of Vaul 2 - Check description
Created by Rank 1 Gamer
I will not be updating any of my mods anytime soon, you are welcome to update and reupload them if you want ...
Higher Starting Tier: Capitals & Hordes
Created by Frosty
Adds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make ...
Home Region Movement Larger Bonus
Created by Dresden
This mod increases movement for armies in their own regions by 25%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since t...
Improved Skill Point Progression (1.10.0 update)
Created by Duke_of_Bretonnia
I created this Mod because there has been no Skillpoints (SP) mod that has had a serious progression system, as most either simply multiple the number of SP provided when leveling up or has an arbitrary linear system. Therefore, the goal behind this Mod is...
Infamous Pirate Crafting (Pirate Coast Forge) with infamy
Created by Tobias Ents
This mod adds the crafting mechanic to the vampire coast: + : Crafting rituals like the tomb kings but with money and infamy instaid of jars, only legendary items also cost trade resources. + : Mix of vanilla and custom made items for you to craft. Save ga...
Instant Quest Items
Created by Crynsos
This mod changes the quest script, so that instead of starting a quest line, you directly receive the unique item normally gained by doing the quests. (Just like how it works for AI-controlled factions) Alternative version that reduces quest lines to only ...
Liberate As Vassals (Updated - Twisted & Twilight)
Created by Un Poisson Rouge
***NOTE: After many long hours of looking at this mod and with the absolutely essential help from DrunkFlamingo and Vandy at the C&C modding discord channel, this mod is for the first time multiplayer compatible! There is absolutely no way this would have ...
Militia Recruitment
Created by Iron
Have you ever thought that it made no sense for a city in Warhammer to be totally unable to provide even the most rudimentary soldiers for conscription? Has it bothered you that only Wood Elves and Skaven have arbitrarily been given access to units formed ...
No More Rogue Armies
Created by Heljumper117
Mod Features I just got tired of seeing major races getting destroyed on the map by Rogue Armies. They're not exactly loreful and some of the armies that spawn are just ridiculously OP to where normal factions controlled by the AI just won't be able to cou...
Remove Immortality Skill
Created by archangel_alpha
The Immortality skill now requires 99 lvl, so it is completely not available for you and AI. Legendary Lords, TK Lords and lords/heroes who already have this skill are still immortal. ------------------------------------------------------------------------...
Sensei's - No Great Power Penalty
Created by SenseiJT92
In honour of Sebidee's mods-- description to be updated again once the launcher is working properly. Updated to 'The Prophet and Warlock' patch. CA have obviously broken the launcher, so I've reverted to the old version to see if it works - please comment ...
Tireless Undead + Constructs - No Fatigue For Undead Factions!
Created by Red Duke
Updated for the Wood Elf Update! This mod makes all undead and constructs, including all units of the Vampire Counts, Tomb Kings, and Vampire Coast factions, completely immune to the effects of fatigue in battle. That includes Kemmler, of course. Normally,...
Vortex ritual requirements x3
Created by Nox
Updated for the Rakarth Patch 28/03/2021 This mod changes the required ressources to start Vortex rituals for each faction to 300%. I did create this mod as the other one i did use so far broke with the tomb kings update and i hope this also helps other pe...
Watchful Sentries (Ambush attack fix)
Created by Agarast
As of March 2021, CA finally added ambush defense to several stances, including siege and encamp. This mod is no longer needed. You can still download it if you want to go from 75% to 100% ambush defence chance on the encamp stance. What does it do? This m...
azumi's Growth Buildings give Money (Income) ME Compatible
Created by azumi
Hello, now with ME released I remade my mod from WH1, so that growth buildings give money, to make them more useful and have an incentive to keep them around in the late game. This mod includes HRE Reptiles High Snobs Dark SM Fans Woodcuddlers (Removed wit...
Linked collections (4)
In 4 collections by shoreasy
W. I. E. S. Project - p.0 - by iShoZza
4 items
W. I. E. S. Project - p.1 - Light
54 items
W. I. E. S. Project - p.3 - Heavy
26 items
W. I. E. S. Project - p.4 - Honourable Mentions
7 items