XCOM 2
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Templar Dragon Hero Class
   
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29.10.2018 klo 13.06
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Templar Dragon Hero Class

Kuvaus
Adds a variant of the templar that forgoes most of the defense and utility in favor of BURNING EVERYTHING WITH FIRE.

Flame skills generate focus on kill, rockets do more damage depending on your focus level.

Flame skills from Shocktrooper animate as explosions instead of fire, becaus it's using the lw2 gauntlet.
Shocktrooper flames are also valid skills for use with quick burn.

Features 3 perks per level, and a XCom pool 30 perks deep.

Perk List
Squaddie: Rend, Volt and Focus
Corporal: Channel, Fire in the Hole or Flame Burst
Sergeant: Reveberation, Concussion Rocket or Roust
Lietenant: Deep Focus, Shock and Awe or High Pressure
Captain: Arc Wave, Salvo or Quick Burn
Major: Ionic Storm, Bunker Buster or Firestorm
Colonel: Void Conduit, Javelin Rockets or Fire and Steel

Made Possible By...
PZ --- Making alternate hero classes a thing
Shiremct and Favid --- Porting the lw2 secondariess (I understand favid helped with the gauntlet)
Alphaa115 --- porting the shocktrooper

Shocktooper isn't entirely nessecary - you'll lose flame burst and a few potential Xcom perks if it's not installed.
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33 kommenttia
Nero 28.12.2024 klo 1.56 
@Epic Dovahkiin how do you change the focus cost anyways?
Nero 28.12.2024 klo 1.55 
aside from the flame burst ability, in the main tree and set the world on fire, napalm canisters in the awc tree, i don't see any skill that requires the old shocktrooper skills, so if you can find a substitute for it then it should be fine to skip it
Epic Dovahkiin 15.10.2024 klo 20.32 
frankly i never really used flame burst to begin with (i replaced it with flame sabre (which yes does mean if you decide to use it it needs to be set to primary instead of secondary i also had to change the focus cost otherwise it's actually unusable) from Mitzruti's perk pack) though i'm sure there's others that are more suited out there somewhere
Epic Dovahkiin 17.9.2024 klo 0.16 
@Big Brother Max (from the description) Shocktooper isn't entirely nessecary - you'll lose flame burst and a few potential Xcom perks if it's not installed.


so in other works yes but a few perks will be missing
Big Brother Max 13.12.2023 klo 12.14 
so (WOTC) ShockTrooper Port (Old/ Abandoned) is dead can we still use this mod or is it also borked?
Omni 8.4.2023 klo 16.41 
I can't seem to get the starting soldiers mod to actually pull the Templar Dragon I have in my character pool, it will generate a random Templar Dragon instead. I'm using MFSC and a few other faction soldier class mods and they are suffering mostly the same fate.
Landeun 10.12.2022 klo 15.42 
Hey Mitzruti, dunno if you're still around checking comments on your older mods but I've been having an issue with my Templar Dragons and I even tried fixing it but I can't find out why it's happening.

I'm using RPGO and several other mods but no mods except RPGO are touching the code for how much AP a soldier gets on rank up. I checked the codes for the Reaper Cryptic (the class my reaper ended up being) and the code for BaseAbilityPointsPerPromotion=10 is identical.

Anyways, issue I'm having is my Templar Dragon has Above Average combat intelligence yet in two rank ups he's only gotten 27 AP in total. Almost as if he's only getting the AP from having a higher combat intelligence. Do you know what I should be looking for? I've tried modifying a few configs and changing the BaseAbilityPointsPerPromotion to be 35 as Musashi's RPGO has Reaper, Templar, and Skirmisher set to, but nothing has been changing.

If you have any ideas, please help. I'm at wits end at this point ;-;
Nero 14.8.2022 klo 8.38 
does this mod makes it so that the required shocktrooper class can now use lw2 gauntlets?
Nero 19.1.2022 klo 8.30 
@LawrenceMyne(TTV) go to multiple faction hero class mod config and change the uh... something along the line of favor new classes to false
LawrenceMyne 20.5.2021 klo 12.36 
Hey there! I'm having some issues with this mod and a couple others, the Skrimisher Heavy and Reaper Scythe Class mods. I came here given you might have a better clue on what's going on

All my Faction classes have defaulted to my modded ones. Dragoon, Heavy, AND Scythe. I have no idea how to fix this outside of downloading the recruitable and trainable faction mods and just working around it that way. Console doesn't work, spawning more defaults them as well. Do you have and idea what's causing this? Or just bad luck for the campaign? (Also, I uninstalled a mod, the Bio Division mod. Would that have caused the issue?)