XCOM 2
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Sitrep Team Size Cap Mod
   
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28 okt, 2018 @ 10:32
28 okt, 2018 @ 10:57
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Sitrep Team Size Cap Mod

Beskrivning
This is a quick and dirty fix to expand Fireteam and Surgical Sitreps to have 1 more team member and an extended timer. This is useful if you are running a difficulty mod and a 2 man scenario is simply unwinnable (extra pods, etc.). In my current setup, a late game 2 man mission with 4 pods of 2 is a death sentence unless you bring a reaper and cheese the objective.

-= FIRETEAM =-
Now a 3 man operation with a 4 round timer increase (Default).

-= SURGICAL =-
Now a 4 man operation with a 3 round timer increase (Default).

-= KNOWN ISSUES =-
Bradford will still whine with his usual banter so on Fireteam he will say "man, we can only bring 2 people" which is incorrect of his part. The text on screen is also incorrect for the mission briefing, telling you Fireteam is a 2 man cap mission, but the effect works when you get to the loadout screen.

Getting the Surgical Sitrep without Squadsize is like having no Sitrep at all, but with a bonus timer. I suggest you use this mod only with an increased starting Squadsize (5 or more).

The SitRep Shadow Squad where you rescue someone from prison was 3 when i tested, so i think it copies the Fireteam parameters but I'm not entirely sure. Was it 2 before? If so then it works, but otherwise i have not directly altered the Shadow Squad SitRep.

-= CUSTOMIZATION =-
I have added additional functions which allow you to tweak this mod and change the values. You can make a 4 man fireteam and a 6 man surgical if you want, just edit the INI settings.

Supports capping teams to 3-8 people, and increasing the timer 2 to 8 turns.

-= COMPATIBLITY =-
Made to function with RealityMachina's restored sitrep. I have listed the mod as a requirement, but any mod that adds Fireteam back will work. Not having a mod adding Fireteam will only affect Surgical.
8 kommentarer
Juravis  [skapare] 21 nov, 2019 @ 9:08 
Im not sure. Try it but i would bet not if its already spawned
F23 21 nov, 2019 @ 3:11 
is this save game compatibile like so if surgical just spawned for me will it get changed when i launch the mission?
Juravis  [skapare] 25 sep, 2019 @ 16:50 
Ah good. Ill test launch one and see how many it gives
Rachel_Wulf 25 sep, 2019 @ 16:27 
i was confirming that the prison things should have 3 soldiers without any mods. if you have more or less with this, than it changes it.
Juravis  [skapare] 25 sep, 2019 @ 9:02 
So it works?
Rachel_Wulf 25 sep, 2019 @ 3:49 
i've had a few soldiers get captured, and it was always a squad size of 3 to break them out.
Juravis  [skapare] 19 maj, 2019 @ 7:48 
Good question.
yes_commander 31 okt, 2018 @ 19:07 
The Shadow Squad story mission to rescue Mox allows three, which I've always assumed to be the standard squad size, but I've never let the Chosen capture any others so I don't know if the squad size is reduced to two for later prison breaks.