XCOM 2
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Sitrep Team Size Cap Mod
   
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28 Oct, 2018 @ 10:32am
28 Oct, 2018 @ 10:57am
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Sitrep Team Size Cap Mod

Description
This is a quick and dirty fix to expand Fireteam and Surgical Sitreps to have 1 more team member and an extended timer. This is useful if you are running a difficulty mod and a 2 man scenario is simply unwinnable (extra pods, etc.). In my current setup, a late game 2 man mission with 4 pods of 2 is a death sentence unless you bring a reaper and cheese the objective.

-= FIRETEAM =-
Now a 3 man operation with a 4 round timer increase (Default).

-= SURGICAL =-
Now a 4 man operation with a 3 round timer increase (Default).

-= KNOWN ISSUES =-
Bradford will still whine with his usual banter so on Fireteam he will say "man, we can only bring 2 people" which is incorrect of his part. The text on screen is also incorrect for the mission briefing, telling you Fireteam is a 2 man cap mission, but the effect works when you get to the loadout screen.

Getting the Surgical Sitrep without Squadsize is like having no Sitrep at all, but with a bonus timer. I suggest you use this mod only with an increased starting Squadsize (5 or more).

The SitRep Shadow Squad where you rescue someone from prison was 3 when i tested, so i think it copies the Fireteam parameters but I'm not entirely sure. Was it 2 before? If so then it works, but otherwise i have not directly altered the Shadow Squad SitRep.

-= CUSTOMIZATION =-
I have added additional functions which allow you to tweak this mod and change the values. You can make a 4 man fireteam and a 6 man surgical if you want, just edit the INI settings.

Supports capping teams to 3-8 people, and increasing the timer 2 to 8 turns.

-= COMPATIBLITY =-
Made to function with RealityMachina's restored sitrep. I have listed the mod as a requirement, but any mod that adds Fireteam back will work. Not having a mod adding Fireteam will only affect Surgical.
8 Comments
Juravis  [author] 21 Nov, 2019 @ 9:08am 
Im not sure. Try it but i would bet not if its already spawned
F23 21 Nov, 2019 @ 3:11am 
is this save game compatibile like so if surgical just spawned for me will it get changed when i launch the mission?
Juravis  [author] 25 Sep, 2019 @ 4:50pm 
Ah good. Ill test launch one and see how many it gives
Rachel_Wulf 25 Sep, 2019 @ 4:27pm 
i was confirming that the prison things should have 3 soldiers without any mods. if you have more or less with this, than it changes it.
Juravis  [author] 25 Sep, 2019 @ 9:02am 
So it works?
Rachel_Wulf 25 Sep, 2019 @ 3:49am 
i've had a few soldiers get captured, and it was always a squad size of 3 to break them out.
Juravis  [author] 19 May, 2019 @ 7:48am 
Good question.
yes_commander 31 Oct, 2018 @ 7:07pm 
The Shadow Squad story mission to rescue Mox allows three, which I've always assumed to be the standard squad size, but I've never let the Chosen capture any others so I don't know if the squad size is reduced to two for later prison breaks.