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The breakthroughs changes does not seems to work, anyways i think it is ok with the default times and i am going to reverse that.
This looks interesting, hectorzx. As this changes XComSchedules.ini I think it will also have problems with "Yellow Alert Spawning" and "Randomized Enemy Pod Formations". Those don't change XComSchedules.ini to alter pod composition, but to change EncounterZonePatrolDepth
Not sure if you're much of a coder (I know I'm not) but my understanding is that using some of the hooks added by the Highlander ( like this [github.com]) would allow such pod changing with less compatibility issues.
Did the Magnetic (9600 points) and Beam (7200 points) breakthroughs get swapped? In my last WotC playthrough I only researched the Beam breakthrough.
I think 8x the vanilla breakthrough time maybe a bit long. IIRC all breakthroughs were always ten days of research time, regardless of the number of scientists. I really doubt anyone would spend 80 days researching that so it's effectively removing it from the game.
I was tempted to try this (I'd probably remove the weapon changes as I want to try out laser and coil weapons this time round, I've already altered their values to sit between the vanilla tiers) but the changes to XComSchedules.ini really preclude that. And that's the bit I'm most interested in.
Hopefully others give this a whirl.
Anyways, if more people only wanna the increase of pod sizes, i can create another mod with only that.