Tabletop Simulator

Tabletop Simulator

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Human Punishment [Scripted]
   
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Game Category: Board Games, Strategy Games
Assets: Scripting
Tags: 4+
File Size
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931.724 KB
22 Oct, 2018 @ 2:55pm
24 Jul, 2020 @ 4:26pm
18 Change Notes ( view )

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Human Punishment [Scripted]

Description
Human Punishment is a combination of social deduction, social experiment and party game for 4-10 players (supported in this mod). Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab a weapon and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!

Rules are in the notebook. You can also watch a 3 minute video on how to play (easy to pick up!): https://www.youtube.com/watch?v=ejbpPyNEJJ4

This is NOT my game or assets. Huge shout-out to Stefan_Godot, the designer of this game. His original workshop mod is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1510977384. I used his uploads for the board game assets. Artwork is by someone called “Grandfailure” and the graphic design is by Karsten Schulmann. The table and background art are someone else’s work (I unfortunately do not know who).

I have simply added scripting mechanics to the game for faster gameplay and less confusion. Scripted features include:
- Scripted setup for 4-10 players (IDs, loyalty cards, weapons, program to start, etc).
- Individual loyalty tracking (will always show you what your loyalty is and will let you know if it ever changes). You can also click the button to be reminded of your team’s objective.
- Physical turn tracker (you do NOT need to enable turns in TTS).
- Some programs have been scripted; such as reversing turn order, skipping another player’s turn, discovering everyone who is on a team (Identity) and having everyone learn who their allies are (Fog of War).
- Scripted win conditions. Whenever someone dies, the script will automatically check to see if the game is over and let you know if it is (or isn’t upon player death). When the game is over, you will get to see who everyone’s loyalty was.
- Some character abilities are scripted; including “Kick starter”, “Alice”, “A.I.T” and “Sleepless”
- Legion/Fallen conversions are scripted.
- Script will keep track of how many programs you have and you will not be able to end your turn if you have more than 2 (or 4 if Sleepless is in-play and face-up).
- Custom notifications when a player investigates a card, takes damage, heals or revives
- And more…
* 9+ players will have limited scripting functionality due to a different setup being required for that many players. The game will still set everything up, but you will need to manually deal loyalty cards and keep track of your loyalty. .

KNOWN ISSUES:
While I consider this a “stable” release, there are probably still some bugs here and there. Please let me know and I will do my best to fix it.
- Rewinding the game will break the script.
- When swapping/stealing programs, programs will need to enter the recipient players hand at least once in order for the script to keep track of their programs.
- Players who become part of the legion, will be permanently legion for the rest of the game. Normally this is correct, however if you trade your "always legion" ID or choose Legion as Kick Starter, a loyalty change is technically possible but you won't be able to.

Special thanks to Spiddy, for donating to the cause and helping me test things.

If you like the game, go buy it!
https://boardgamegeek.com/boardgame/225167/human-punishment-social-deduction-20
- http://www.facebook.com/GodotGames
- http://www.facebook.com/HumanPunishment
Popular Discussions View All (1)
8
26 Jun, 2020 @ 8:41am
Win Condition Checks
Savage Cabbage
38 Comments
Filthy Casual 7 Aug @ 10:21am 
Hey i really like playing this , is it possible to add the bosses? like half of the "Project hellgate" expansion is missing, the portal cards the boss cards, and the boss rules, i dont mean the id bosses, i mean the bosses that spawn from the portal programs
VaultDemonPsycho 6 May @ 5:55am 
"Script will keep track of how many programs you have and you will not be able to end your turn if you have more than 2 (or 4 if Sleepless is in-play and face-up)." Sleepless' ability works if it has been unrevealed. Page 10 of the rulebook says "Some abilities are „permanent“, and persist as long as the ID is revealed. (Exceptions: Sleepless and Assassin)" which, to my understanding, means sleepless and assassin work even when unrevealed.
Spiddy 12 Mar, 2024 @ 1:34pm 
@Lokyord you have to rotate the ID and the Loyalties
Lokyord 11 Mar, 2024 @ 10:22pm 
How do I declare someone dead? I thought it was just rotating the ID card, but it only counts the first damage the person takes and they don't die. Do I have to do something more?
Mathis 3 Mar, 2023 @ 2:41am 
Any news about adding the expansion? Any assets or github available?
Pad 9 Aug, 2022 @ 8:30pm 
Is there a button to declare someone dead?
Iguana 26 Dec, 2021 @ 8:17am 
A most exquisite and interesting game of Social Deduction 2.0
lollettone95 7 Jul, 2021 @ 2:29pm 
Hi guys, I am using this game but I don't understand how to aim with this script.
I have the game irl so i know the rules, just don't know how the script works
Ho130 9 Aug, 2020 @ 11:29pm 
I want to ask a question about the rule.
If I play this with 4 people, will it have the laser and the rocket?
If not, what will happen if our programs/ID said "equip laser/rocket"
Thanks.
ComeOnAndSam 6 Aug, 2020 @ 6:41am 
Thanks for getting this working again :lilimok: