Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													




 
			 
			 0
 0			 
					





Thanks for your time, and again, sorry for my english.
Mostly, this update decreases the favor cost of all Myth units except the Greeks. There is a simple reason for this:
Because Villagers don't take any pop, the Greeks can put a significantly greater number of villagers to worship at their temples, meaning they get favor MUCH faster. The other teams have some sort of static rate that doesn't change much with the increased villager count, so instead, I decreased the Favor cost of their Myth units.
The Norse got the greatest reduction, since their favor depends on them fighting, meaning it's harder to train AND keep a sizeable Myth unit army.
Let me know if you have any questions or suggestions regarding these updates, or any future balancing changes. There is a dedicated Discussion Thread for that!