Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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#1 Ultimate Vanilla Adjustment
   
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Tags: God Powers
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21 Oct, 2018 @ 11:19pm
29 Oct, 2018 @ 8:02pm
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#1 Ultimate Vanilla Adjustment

Description
===========CURRENT VERSION: V1.1===========
==========V1.1 RELEASED - 10/29/2018==========

Update 1.1 Has been released. Full details in the Changelog (Both the .txt file in the mod, and the mod discussion page)

THIS MOD IS COMPATIBLE WITH THE CHINESE UPDATE. YOU CAN USE IT WITH OR WITHOUT THE DLC.
THIS MOD IS COMPATIBLE WITH MULTIPLAYER - Simply make sure everyone playing has this mod at top priority
I RECOMMEND VILLAGER COUNTER UI MOD TO BE USED WITH THIS MOD
I DO NOT KNOW IF THIS MOD WILL WORK PROPERLY WITH TOTAL CONVERSION MODS. THIS IS MEANT TO BE THE ULTIMATE VANILLA EXPERIENCE

This mod is designed to make the game feel larger and ultimately be more fun to play.The improvements I've done are what I wished this game had since I first bought the game when it came out.
Mostly, I improved your ability to reach maximum (300) pop, while balancing the fortresses, walls, towers, and larger one-time units for the larger armies that will be built.
Because players will be fielding much larger armies (and a lot more villagers), Gold mines and Trees contain more resources.

Basic overview of the changes:

-Villagers, Fishing Boats, Dwarves, Ox Carts, and Caravans take 0 Pop
-Villagers, Fishing Boats, Dwarves, Ox Carts, and Caravans have a Limit to the number you can build
-All troops have had their pop reduced by 1
-Houses now only give you +5 pop, but you can build enough to get you to 285 Population (Your starting town center supplies the remaining 15)
-Atlantean Manors now only give you +10 pop, but you can build enough to get you to 285 Population (Your starting town center supplies the remaining 15)
-Towers have their health increased, and their attack slightly increased to account for larger armies. You can build 45 of them. Build cost increased slightly.
-Fortresses have their health increased by 4x, and their attack slightly increased. You can build 20 of them. Build cost doubled.
-Titans, Nidhoggs, Son of Osiris, the Chinese Dragons, and all other Large powerful one-time use creatures have their HP greatly increased to account for larger armies
-Small Gold mines now contain double Gold (6,000 from 3,000)
-Large Gold mines now contain 15,000 Gold (from 6,000)
-Trees contain 3x wood
-FULL DETAILED CHANGELOG INCLUDED IN MOD FOLDER
===V1.1 Condensed Changes===
-Small Balancing Fixes
-Fixed Dwarven Gold Mine Capacities (varies by age)
-Decreased Favor cost for all Myth Units Except Greek (With increased Villagers, they can DRASTICALLY increase their favor output
-FULL DETAILED CHANGELOG INCLUDED IN MOD FOLDER
Popular Discussions View All (2)
0
25 Oct, 2018 @ 12:17am
PINNED: New Feature/Balancing Suggestions
farsite3
22 Comments
󠀡󠀡 16 Oct, 2023 @ 3:57pm 
the fact the mod is not fixed its pretty FKCD up
farsite3  [author] 7 Mar, 2020 @ 12:42am 
@Vortexel - I haven't worked on this mod for a while, I'll see if I can take a look sometime when I have the time!
BinderNews 13 Feb, 2020 @ 4:26pm 
This is broken for me as of the latest update.
farsite3  [author] 6 Jan, 2019 @ 8:14pm 
@ <CG> [25thOF] Chaos/Alsora - This was never intended to work for the campaign, so I haven't tested it. This was mainly made for multiplayer skirmish use (or skirmishes against the computer). I don't actually know how this would effect the campaign.
[EoC] Chaos/Alsora 21 Dec, 2018 @ 11:32am 
Does not work in campaign?
farsite3  [author] 17 Nov, 2018 @ 8:36pm 
@LackZer - You can always do a little test for yourself! Installing the mod is as simple as the subscribe button. Just try a match or two, and if you don't like it, either disable it or unsubscribe! I'd love to hear some feedback!
LackZer 17 Nov, 2018 @ 9:47am 
I'm very intertested in this mod , I always thinks the playstyle in the current AOM somehow feels quite a bit weird feeling, not enjoyable enough. But I hope there are more review for this mod that I can see if its balance enough for all kinds of playstyle and stateagy for each kind of races and gods.
farsite3  [author] 4 Nov, 2018 @ 8:02pm 
@Soul of Cinder - I'm glad that you're enjoying the mod! I haven't had any issues with lag even with 5 players and full-sized armies, so it could be an individual computer thing. If you want to change the house limit, it's actually REALLY easy to do. Just go to your Age of Mythology "Mods" folder (Program files x8/Steam/Steamapps/Common/AgeOfMythology/Mods), and open the Proto file. Just do a CTRL + F to find the word house. It'll be a line saying something like "name="house"". Just scroll down until you see the buildlimit line, and decrease that to like 30. Save the document, and restart the game. :P
Soul of Cinder 1 Nov, 2018 @ 12:27pm 
Hello again. I saw that you fix the "house I.A." problem, but i found another thing... The IA build all the houses possible (as I also do), so we both build very blarge armies, so when we fight it starts a big lag (and i have a gamer pc), so fight became eternals, and it is very dificult to play. I think that it could be a good solution back to the normal number of houses that both players can build, but mantein the "villagers no population". So it would be more balanced (i think ).

Thanks for your time, and again, sorry for my english.
farsite3  [author] 29 Oct, 2018 @ 7:56pm 
Update 1.1 Has just been released! Please check out the changelog in the mod folder for full details! I've done a few small balancing fixes (like changing the gold in the Dwarven Mine god power).

Mostly, this update decreases the favor cost of all Myth units except the Greeks. There is a simple reason for this:

Because Villagers don't take any pop, the Greeks can put a significantly greater number of villagers to worship at their temples, meaning they get favor MUCH faster. The other teams have some sort of static rate that doesn't change much with the increased villager count, so instead, I decreased the Favor cost of their Myth units.

The Norse got the greatest reduction, since their favor depends on them fighting, meaning it's harder to train AND keep a sizeable Myth unit army.

Let me know if you have any questions or suggestions regarding these updates, or any future balancing changes. There is a dedicated Discussion Thread for that!