Stellaris
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Machine Un-assimilation ABANDONED
   
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Etiketler: Species Rights
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19 Eki 2018 @ 18:11
3 Ara 2020 @ 19:03
7 Değişiklik Notu ( görüntüle )

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Machine Un-assimilation ABANDONED

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This is a simple mod that allows empires to assimilate hive-mind machines into normal synthetics if they've researched synthetics.

It overwrites the following files:
common/species_rights/00_citizenship_types.txt
common/species_rights/01_living_standards.txt
28 Yorum
Celekal 16 Şub 2020 @ 10:05 
Hello,

I play Stellaris V 2.5 (Shelley). I play a biological race (with psionic Trait), and I conquered Gestald assimilation robot empire ; cyborgs (of conquered empire) stay on planet with cybernetic trait (and become mine), but Drone/Machine pop are automatically purged and I cannot change that ; Assimilate option is not possible for them (because machine cannot be turned to psionic).

I suggest the possibility to change to "Machine Trait" (Machine of Gestald Empire) to "Mechanical Trait" (Robotic: Robot, Droid, or Synthetic, depend of the technology discover). Machine pop become inert without central processor, but we can imagine to re-program them and turn them to normal Robot or Droid with Robomodding (Research Project).

So, I suggest the possibility of using Robomodding (Research Project) (to modify Machine Trait to Mechanical Trait) instead Assimilate option.
Ender  [yaratıcı] 12 Şub 2020 @ 20:10 
I'll look into it. No promise on when the fix will be out since I'm busy with college atm
Azona 12 Şub 2020 @ 12:41 
Whel I could not.

I conquered Gestald assimilation robot race, options assimilation was on and it went on assimilating them.

They got assimilated and got the Cybernetic trait but still where Gestald. option of assimilation was grayed out, coulnt not change them from undesirable and got slowly purged.

How ever some did change into Mechanical trait and became Servitude (36 of 70ish) pop survied the purging. If Servitude is correct rights for Machine pop then its okey. still sad more then half perished.

I think the bug lies with Ascension Perk The Flesh is Weak. as this assimilate non Cybernetic races to Cybernteics and I gues assimilating over assimilating gets bit wonky.

But that is just my idea. I havent tested it out, no idea how to quickly test it either and i'm no coder what so ever, just my logic of dubble assimilation perposes fucking eath other up.
Ender  [yaratıcı] 11 Şub 2020 @ 22:21 
After the assimilation you should have been able to change it from undesirable.
Azona 11 Şub 2020 @ 13:56 
I got issue with it. Gestald Machine when took over planet Assimulation option was on and Gestald machine get assimilated. as soon this is finished the assimilated version gets on undesired and get purged away :( sad sounds, playing as Humaniod with Fanatic Meteruialist and got researched for synthetics and I got perk Flesh is Weak. maybe combination with perk things get akward?
Ender  [yaratıcı] 29 Eki 2019 @ 0:29 
It should be. There wasn't much change between 2.3 and 2.4/2.5. Let me know if it doesn't work though.
soju16 28 Eki 2019 @ 23:24 
Is that working on a 2.5?
키으기 26 Haz 2019 @ 8:38 
Thank you I'll use it well
Ender  [yaratıcı] 23 Nis 2019 @ 18:25 
Just a note to anyone who may have had issues with the mod prior to today. I just fixed a bug that broke some citizenship types for all species. Sorry about that.
Thomas Roderick 5 Mar 2019 @ 18:28 
Ok, I'll try it out!