RimWorld

RimWorld

610 ratings
Halo UNSC Weapon Pack (Updated for 1.5!)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.932 MB
18 Oct, 2018 @ 4:57pm
1 Jul, 2024 @ 4:05pm
21 Change Notes ( view )

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Halo UNSC Weapon Pack (Updated for 1.5!)

Description
As of July 1st, 2024 (Jeez this mod is old). Updated mod so it's compatible with 1.5
As of July 11th, 2023. Updated too be compatible with 1.4. Sounds fixed.
As of August 12th, 2020. Updated mod so it's compatible with 1.2
As of July 16th, 2020. Updated names for some weapons so they're shorter and easier to read.
As of March 7th, 2020. Updated mod so it's compatible with 1.1
As of January 19th, 2019. Custom Research
As of January 30th, 2019. Fixed Automatic sounds! (each shot use to sound like a burst vs a single shot)
As of October 18th, 2019. Balance updates for research, crafting cost, crafting time, and accuracy.

Planned Projects for Vulcan Game Labs:
Forerunner/Promeathean weapons pack (Sounds + Art imported just need to balance)

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Adds tons of weapons from the Halo universe. Specific to the UNSC. Such as the Assault Rifle, the Battle Rifle
The Shotgun, the Spartan laser, and much more!.

All weapons are designed to be used with vanilla Rimworld in mind; therefore are balanced and tested extensively
from damage, blast radius, market value, and cost.

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All original artwork by ShotgunFrenzy and custom sounds sourced from actual Halo games
and edited by Razz (DrakeSaint).

SillyGoose's Halo Master Chief Collection Sound FX Pack -
https://www.youtube.com/channel/UCFOGElv2p1G4PdriSwgxdCQ

Aegis Mind's Halo 5 Ultimate Sound Collection Pack -
https://www.youtube.com/channel/UCQcSWxmz3qkKywQ41YegoZg

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277 Comments
SgtEcho227 7 Aug @ 9:29am 
Yippee
GULÉ🏠 4 Aug @ 11:26am 
Thank you!
TheInfinityIQ  [author] 3 Aug @ 3:28pm 
I’ll update for 1.6 when I get time
Cole628 1 Aug @ 10:22am 
This was definitely one of my favourite weapon mods hope to see it in 1.6 again.
GULÉ🏠 27 Jul @ 1:57am 
Does this need 1.6 update?
SgtEcho227 17 Jul @ 8:17am 
1.6
Mushin 15 Jul @ 3:07am 
1.6?
Coffee+jpbeach1964 29 Jun @ 5:32pm 
wondering if you'll do 1.6 this was one of my main mods
Xousjah 2 May @ 1:09am 
@Goose It sounds like an issue I ran into with Combat Extended. With that mod, if a pawn has a loadout that doesn't include a weapon, and they're told to equip said weapon, they'll equip it for one frame, then haul it to storage. Make sure that's not what's going on in your file.
TheInfinityIQ  [author] 1 May @ 6:29pm 
@Goose I doubt it. That’s a very weird behaviour for a weapon mod. If there’s more notes of it I’ll look into it. Thanks for bringing it up