Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Otillräckligt med betyg
A little bit more edicts
   
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18 okt, 2018 @ 7:11
18 okt, 2018 @ 8:00
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A little bit more edicts

I 1 samling av Strategos
Joe's Rome II
15 artiklar
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For grand campaign and Augustus campaign.
(And for other campaigns if they use the same value as grand campaign, I'm not sure.)

Original:
Imperium level 1 --> 0 edicts
Imperium level 2 --> 1 edicts
Imperium level 3 --> 1 edicts
Imperium level 4 --> 2 edicts
Imperium level 5 --> 2 edicts
Imperium level 6 --> 3 edicts
Imperium level 7 --> 4 edicts
Imperium level 8 --> 5 edicts

This mod:
Imperium level 1 --> 0 edicts
Imperium level 2 --> 1 edicts
Imperium level 3 --> 2 edicts
Imperium level 4 --> 4 edicts
Imperium level 5 --> 5 edicts
Imperium level 6 --> 6 edicts
Imperium level 7 --> 7 edicts
Imperium level 8 --> 8 edicts

For patch 20.
11 kommentarer
Lautrer 28 jan, 2019 @ 9:36 
Update Please :)
Apophis.goauld 14 jan, 2019 @ 10:30 
You're welcome! :) From what i remember, mod community patch wasn't changing anything in the game itself, it only brings some features and scripts for modders use, but I am not sure.. But it would make sence, that if it was realy only internal, it would not make mods yellow..
Strategos  [skapare] 14 jan, 2019 @ 9:34 
Yep, thanks Apophis.goauld for confirming the game's behaviour towards mods. All in all my conclusion so far is Mod Community Fixes Patch does not count as a full patch because patch 20 mods did not get the outdated warning in the launcher (before launch). Formerly e.g. patch 17 mods got the yellow warning when the game was patch 20. I will check which files they changed in the Mod Community Fixes Patch but it is very likely that there are no confilcts. The Mod Community Fixes Patch is just looks too small.
Apophis.goauld 13 jan, 2019 @ 3:29 
This warnings were added in some of the latest patches.. It warns user from using ANY mod. Simply when You have any mod activated (outdated or not), launcher warns You about it and recomend disabling it.. It was added to game due to massive almount of "false bug reports" or "negative reviews", that some users were posting without trying to disable mods.. Personaly, I found this way annoing and I dont like it, but I can understand, why they did it.. But some users (maybe those mentioned above ;) ) dont understand it and yell for updates.. :)
Strategos  [skapare] 13 jan, 2019 @ 3:22 
I'm a little bit confused. The launcher is not showing my mods old for me it displays green check not a yellow exclamation mark. (Before launching.) I should have the latest version since the game is set to auto update. My build id is 3385835. Another question is AFTER I launched the game it shows all of the active mods as outdated, but for me the game always worked that way(since patch 19-20). It shows every single mod (not just my ones) outdated (even the ones which appeared as green before launching) and I have to click "Ignore this warning". I assumed that it works that way for everybody.
Apophis.goauld 11 jan, 2019 @ 17:17 
There are no problems, but since game was officialy "updated", launcher was showing mod as "old".. In that case, somu users demands update without confirmation, if it is nessesary... :)
Strategos  [skapare] 11 jan, 2019 @ 8:53 
Edict count is the correct modded value, I have just checked with my ongoing campaign. The game also survived a turn, I have seen no problems yet.
Strategos  [skapare] 11 jan, 2019 @ 8:28 
Oh I see there is a Mod Community Fixes Patch. Is that invalidates the mod? The game is starting up for me, but did not check my edict count yet.
Strategos  [skapare] 11 jan, 2019 @ 8:24 
As far as I know there is no newer patch than patch 20. The mod is for that. No need for update. (Total war launcher always say "you have outdated mods" when you start the game with an active mod. It's a bug I guess.)
Lautrer 7 jan, 2019 @ 2:23 
Update Please