RimWorld

RimWorld

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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
   
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Mod, 1.2, 1.3, 1.4, 1.5
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17.626 MB
17 okt, 2018 @ 15:01
29 jul, 2024 @ 15:25
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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

I 1 samling av Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 artiklar
Beskrivning
RimWorld 1.2, 1.3
Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races.

Includes native support for Combat Extended.

A Tau is Required to Build and Research Tau Technologies

Contents
Races:
Tau - Humanlike
Vespid- Humanlike
Kroot - Humanlike
Kroothound - Animal
Krootox - Animal
Knarloc - Animal

Apparel:
Gue'vesa Flak Armour
Gue'vesa Flak Helmet
Tau Pathfinder Armour
Tau Pathfinder Helmet
Tau Combat Armour
Tau Combat Helmet
Tau XV-25 StealthSuit
Kroot Tribalwear
Kroot Tribal Headdress
Vespid Helmet

Wargear:
Grenade Packs (Frag, EMP, Photon)
Drones (Shield, Markerlight)

Resources:
Fio'Tak - a crafting material used in the almost all tau construction
Tau component - Tau component counterpart
Mor'tonium - advanced Tau crafting material

Mechanics:
Kroot Adaptability - All Kroot posess an ability that gives them a small chance to absorb traits from humanlike corpses by eating them(Max 4, respects MaxTraitSlots mod limit)

Github[github.com]

Requires
Humanoid Alien Races 2.0
Adeptus Mechanicus: Armoury R1.0

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Populära diskussioner Visa alla (2)
33
1
10 maj, 2024 @ 10:34
KLISTRAD: Bug Reports
Ogliss
8
15 aug, 2024 @ 23:11
KLISTRAD: Balancing & Feedback
Ogliss
230 kommentarer
gogorer 23 jul @ 12:51 
Привет! возможно ли сделать отдельную ветку с мехами тау?
Blath 13 jul @ 20:35 
please update this awesome mod for 1.6
General Stukov 17 jun @ 16:22 
will this mod make the update to 1.6? I'm kinda sad this hasn't been updated in a bit. Are there any plans in the works? Could we get an update? I know in some of your other mods you mentioned life is kinda taking over your time and I do respect that but you are literally the only game in town for the Tau in 40k (Really dont care about 20 different space marines that make the game easy mode, the Eldar and Tau have been my favorite cause they feel balanced enough with vanilla) If you need people to help test code, I'd be happy to volunteer for the job.
badmanners408 17 maj @ 20:24 
Heyo! I just wanted to let you know, that even though it was working earlier, Tau and Kroot graphics started coming up as big Xs.

Any help would be appreciated!
Realm Imp 3 apr @ 3:33 
some of the armor looks detailed while the others looks bad
DomaLIama 8 mar @ 10:05 
I have the same issue as bdegenkolb4 with a Tau wearing 10 face masks
Blitz_The_Soldier 16 dec, 2024 @ 10:07 
Excuse me, do you plan to add a Battlesuit addon for some of the Mech/Exo-suit Mods?
Faith 9 dec, 2024 @ 10:13 
The Insectors mod has a really cool gene line management system, which would work perfectly with the Kroot. The shapers decide what "traits" to take forward and this system would allow you to do that, differently for each Kroot.
DG Noir 9 nov, 2024 @ 1:13 
In my game i have been having an issue where the tau and kroot have been putting on every available gas mask (more than one on at a time) and causing massive lag when they have 20 or so on. the masks from adeptus mechanicus; armory.
Doggocide 8 nov, 2024 @ 13:31 
Why is the tau empire locked at hostile? I understand that it might be placed with the understanding the player is imperium or some other faction normally opposed against them, but the Tau empire is diplomatic or neutral was it not? Does anyone atleast have an override mod/patch to make them neutral?