RimWorld

RimWorld

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Better Pawn Control
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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962.596 KB
17 okt, 2018 @ 13:25
26 jul @ 13:44
75 ändringsnotiser ( visa )

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Better Pawn Control

Beskrivning
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will.
Emergency button to toggle all policies in ONE click.

Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU

If you like my mod and feel like contributing, just buy me a coffee :-)
[ko-fi.com]

v2.8.3
-Third tentative fix to 'null pointer exception' bug when saving pawn states;
v2.8.0
- Support for Rimworld 1.6;
- Improved maps handling related to GravShip;
- Added support for Compositable Loadouts mod;


I've improved the map handling when jumping between maps with the GravShip. Now the player home BPC settings is moved to the new map (which will become the new player home).

How to use
1. Create a policy either for animals or for colonists by clicking the cog icon
2. Select and activate a new created policy by clicking on the button next to cog icon
3. Configure the policy by setting the areas, outfits, drugs, etc as you always do
4. Done.
Repeat this process for other policies and THEN change between them in one click. WIN!

Features
- Presets (policies) for Work, Schedule, Assign and Animal tabs
- Default outfits, food, drugs when colonist or prisoners join colony
- Emergency' button to toggle your configured policies at once

Compatibility
Save compatible. You are free to add and remove this mod at any time.
Compatible with 'Children, School and Learning'
Compatible with Gear Up & Go
Compatible with AutoCleaner
Compatible with Animal Tab
Compatible with Work Tab
Compatible with RimHUD
Compatible with Numbers
Compatible with Achtung! --> Do disable the 'Rescue work priority column' if error in console bothers you

Compatible with Compositable Loadouts

Known issues:
- Ghouls are not supported since I did not buy the DLC
- Pawnmorpher mod is not supported
- Achtung "Rescue work priority" is ignored
- NOT compatible with [FSF] Complex Jobs mod
- Generally NOT compatible with mods that expand jobs (except Work Tab mod)
- NO longer compatible with Misc. Robots mod
- NOT compatible with Rimworld of Magic mod

Official forum thread including change log
https://ludeon.com/forums/index.php?topic=26618.0

Github
https://github.com/voult2/BetterPawnControl

People feedback
"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs" by asquirrel

"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!" by FreyaMaluk

"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane" by sapling

Leave a comment with suggestions and please rate!

Credits:
Fluffy for all the help with Animal Tab integration!
Skyarkhangel for all the support with Combat Realism integration. Kudos for you!
Marnador for the logo font (it is available here[ludeon.com])
debugzxcv for the patches optimisation
Ornament for pinpointing and fixing an annoying bug
muggenhor for AutoCleaner compatibility
Deno226 for v2.4 contributions
TheLonerD for WorkTab inner priorities + Misc. Robots integration + 1.6 contributions. Kudos for you!
IonFrigate 1.5 updates
DomBarber for Medical UI improvements + Atchung! compability fix
llunak for 'Compositable Loadouts' mod integration

Translators (many languages):
Lauri7x3 Coldmoon boundir Dango998 delphin92 Proxyer 53N4
Crusader Deno226 IonFrigate
Populära diskussioner Visa alla (5)
361
19 sep @ 16:07
Possible bug reports
VouLT
8
20 aug @ 14:03
Better Pawn Control and Complex Jobs
MrFlodo
36
21 dec, 2023 @ 14:38
Suggestion
Ravenmaster [GB]
1 391 kommentarer
Zaphiel 21 sep @ 1:03 
Hi, I am currently having issue with default policy button. I am clicking on it to make a policy default, but nothing happens. Button is just staying unresponsive. Other buttons, such as rename, works fine. Anyone have any idea why it is not working?
llunak 20 sep @ 1:25 
@VouLT You have a github PR, in case you do not watch those.
thedoctorofall 18 sep @ 21:47 
So im having a weird issue where exact preset set ups wont hold. im trying to set up a calm "worker" preset and a "battle" preset. but the combat apparel policy isn't staying for all the mods. there appears to be some bleed over for whatever reason
SwampRats94 17 sep @ 6:22 
great mod. really liked having a linked use video. thanks
Losttooth 15 sep @ 6:15 
amazing. thanks
Schrödinger's Cat 4 sep @ 0:11 
Can you use this mod to disable honorofics which display with pawn name? Some of them are very annoying, like "Alexander of the great long title that takes up half of your screen"
ziplock9000 29 aug @ 5:54 
Fantastic mod. Essential I'd say
xuxing2008 28 aug @ 4:24 
Good mod:steamthumbsup:
Monkey Magic 28 aug @ 2:05 
@VouLT - RE: - the default policy for new pawns: any chance we can get a default set for guests (rescued pawns) too? They don't appear to follow the colonist defaults, so they always start off with Lavish meals and Glitter medicine preset.
VouLT  [skapare] 27 aug @ 11:37 
Thanks Lucifer. I'll do test run with anchors.