RimWorld

RimWorld

1,843 vurderinger
Animal Gear
3
4
2
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Filstørrelse
Lagt ut
Oppdatert
1.903 MB
17. okt. 2018 kl. 12.55
12. juli 2024 kl. 11.28
32 endringslogger ( vis )

Abonner for å laste ned
Animal Gear

Beskrivelse
Version 1.5.0.1

This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content) after that you can of course add smaller mods like 'Dog Collars' etc.

New (new) main mod for the actual animal armor/gear "Animal Equipment":
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541439112
"Animal Gear: Vanilla"-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)

Other Mods for this framework (I know of):
Animal Gear: Basic:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743423205

Animal Equipment:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2568865984

Dog Collars
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2644644983

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1839305669

Drop All Inventory:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2336610918

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)
Populære diskusjoner Vis alle (12)
25
9. aug. 2021 kl. 16.24
Migrating armors defs
Dylan
13
27. okt. 2021 kl. 11.56
XML Optimizations
Owlchemist
6
25. okt. 2021 kl. 13.21
debug log for the [] {} error if needed :)
1stReaper
572 kommentarer
Taran Litel Punz 11. des. 2024 kl. 18.11 
Same here to Francoziro, it also causes extreme amount of bugs
francoziro 7. nov. 2024 kl. 17.52 
I found an annoying bug: when equipping a shield belt the animal disappears. It appears to be the fault of a conflict between this and Vanilla Apparel Expanded - Accessories.

This is the full mod list i used for testing:
brrainz.harmony
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
unlimitedhugs.hugslib
dylan.animalgear
owlchemist.animalgear.equipment
wolfcub05.draftableanimals
oskarpotocki.vanillafactionsexpanded.core
vanillaexpanded.vaeaccessories

We are using the old Animal Equipment mod from Owlchemist, but it's not the problem. We used Animal Gear Basic too and the problem persists anyway.

Any help would be appreciated.
Captain Canada 16. okt. 2024 kl. 13.02 
could you imagine if this worked for the pokemon mod
SoulViseMiso 14. okt. 2024 kl. 6.53 
@Dylan thanks for a GREAT mod!!! do you perhaps know what would be needed for the Animal Equipment mod to work? and also to fix the shield belt issue with GiddyUp 2? :)
BrambleBlast 28. aug. 2024 kl. 19.57 
is there a list somewhere of all animals that have art?
Cadet CStinky 15. aug. 2024 kl. 17.43 
Apparel seems to disappear after equipping
Zilarrezko 30. juli 2024 kl. 8.19 
Is there a way to set a default animal clothing option to something other than anything? If I forget to manually change any new animals assignment and then get a shield belt or something, one of the animals will go and equip it, turn invisible and throw constant rendering errors until I track them them down and force them to drop it.
Shayne 20. juli 2024 kl. 17.27 
@Dylan I'm starting a new colony in a bit, so I'll get you a log file as well, in case that can help!
Dylan  [skaper] 20. juli 2024 kl. 6.58 
@Shayne - I have not seen that myself yet, but I will have a look at it

@Poindexter1985 - GiddyUp 2 (at least the fork) seems ok so far and the performance is hard to compare, as nearly all graphics-related code had to be re-done for 1.5 (the changes to rendering in 1.5 should result in better performance, but I have not done any tests yet)
Poindexter1985 16. juli 2024 kl. 13.08 
In 1.4, I was using Owlchemist's fork of this from GitHub: https://github.com/Owlchemist/animal-gear

That fork noted three differences compared to the original:
- Hugslib dependency has been stripped
- The code has been peer reviewed for performance refinements (runs approx 2x faster)
- Support has been switched over to Giddy-Up 2

I see that the HugsLib dependency still exists, but have you (or do you intend to) incorporate any of the other improvements from the fork?