RimWorld
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We Had a Trader? (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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17 okt 2018 om 12:13
5 jul om 13:12
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We Had a Trader? (Continued)

In 2 verzamelingen van Mlie
Mlie's resurrected mods
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My Current ModList
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Omschrijving

Update of Electric_Knards mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=865395290

- Added time left on orbital traders
- Added support for Trader ships-mod
- Added option to ignore visitors, this also includes guests from the Hospitality-mod
- Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁
- Spanish language by: Ferchu



[discord.gg]
[github.com]


Creates an alert when traders are on the map.

What can I say, I kept forgetting ¯\_(ツ)_/¯

Source: https://github.com/liebasam/rimworld-mods


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
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| tags: orbital, trading
70 opmerkingen
Ryan 24 jul om 9:03 
Does anyone know if this mod or another mod will auto pause the game when I get traders at my colony?
Kenny Dave 20 jul om 4:36 
Just the 23 x 30 mods then mlie? What would we do without you.
anyone know if this works in 1.6?
cauamachado51 21 sep 2024 om 2:43 
tweaks galore
Dumpshock 16 jul 2023 om 15:42 
@Mlie - Much appreciated! Impressed with how quick you threw that out. Will let you know if I run into any issues.
Mlie  [auteur] 16 jul 2023 om 11:06 
@Dumpshock Good point, added an option to ignore visitors now
Dumpshock 16 jul 2023 om 9:12 
Regarding an earlier comment for Hospitality and excluding guests, while I'm no expert, but would it be possible to drop pawns from the TraderPawns list if they have any known Hospitality tags active like LordJob_VisitColony or TraderKindDef of "guest"?
LZIM 9 apr 2023 om 15:23 
damn and I was thinking there are no orbital traders at all.. d'oh
Mlie  [auteur] 3 apr 2023 om 13:14 
@LZIM Not sure there is an alert sound. It should just show an alert-info in the sidebar, similar to the low-food alert etc.
LZIM 3 apr 2023 om 13:07 
Adding this even though with spaceports guests hospitality etc there can be an abundance of visitors and alerts.. maybe if it had a different alert sound it wouldn't be drowned out with other alerts