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Also, the FCE-focus-mute seems to have a bug; ungraceful loss of focus - such as another program forcing a popup - cause the sound to mute and never return.
@Dreatern: I'll see what I can do!
@Everyone: I may be a touch slow with mod updates as I'm in the process of relocating to work for a games company that everyone says can't count to three. :)
Can you also add a option (you can put it as a option on some mod config file or a separate mod) to reduce or mute the audio of the rooms doors?
The volume of the door is super high and passing close (or far) to them makes a lot of noise, I would love a way to mute or reduce the volume.
Mutes audio when FCE loses focus.. Ehhhh. Could we have an option for just the first?
I like to spam it actually