Overgrowth

Overgrowth

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Sky Islands Campaign (Incomplete)
   
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Tags: Campaign
File Size
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4.402 MB
28 Sep, 2018 @ 12:19pm
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Sky Islands Campaign (Incomplete)

Description
Sky Island follows Zeek, a simple rat who lost everything after the murder of a cat. Cast out of his town, he turned to thievery and murder to make ends meet.

Only the prologue is available in the current build, I just thought I'd upload the maps modularly so I can work on bugs and feedback as the levels are made.
11 Comments
Crochwhisle purple 14 Jun, 2021 @ 6:00am 
sadge
Semxy  [author] 14 Jun, 2021 @ 4:07am 
thats the end of the mission; you probably missed a fellow somewhere so it didn't trigger the end screen. Yeah you got to see it all, nothing after that.
Crochwhisle purple 14 Jun, 2021 @ 4:01am 
and also every dialog and part after that worked flawlessly but i see nothing after the part where you need to kill about 11 rabbits on a big island
Crochwhisle purple 14 Jun, 2021 @ 3:49am 
wait one sec: the first dialog box said fuck you and made a pop up, while the second one works fine
Semxy  [author] 13 Jun, 2021 @ 5:43pm 
Still works fine for me; just booted it up and played through it to check. Mind you, you aren't missing out on much. I only ever made a single level for this and its a bit janky like the rest of my overgrowth maps
Crochwhisle purple 13 Jun, 2021 @ 8:16am 
sorry but your mod wont work properly even when the only mods that are on is itself
Semxy  [author] 2 Oct, 2018 @ 10:12pm 
I've had some thoughts, but I think I might make a few more levels and see where the story ends up going first.
Zed 2 Oct, 2018 @ 5:06pm 
Hehe, no problem. :D

Do you have an ending to your campaign in mind? (Seems a little early to be asking that, I know.)

But if you don't, you should try thinking up one. Because otherwise it'll be a lot harder to finish going forward... Or impossible... :steamsad: I have a lot of unfinished campaigns. And it starts to way on you after a while...
Semxy  [author] 2 Oct, 2018 @ 3:03pm 
Yeah, the map is pretty difficult. I felt it was a bit too short for a checkpoint, but I could have put one in the cave or a bit before, you're right. Thanks for the advice!
Zed 1 Oct, 2018 @ 11:39pm 
Nice job, really could've used Checkpoints though. Try to avoid having the player stand and run across pillars on a diagonal... You end up slipping.