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The error makes me think of the ones I had on COH1 which often were cause by conflicting mods.
I'm really bored by 50% of the workshop map being middle bridges / trenches standoffs or Relic's plains with 3 houses. Asymetic maps like these are really good, so thanks for the map rework.
And thank you for the thorough message, good day mate !
Our first objective was to secure the village as bridgehead, but we were pushed back on our river side. It took us almost 2 hours to retake the village and secure it with antitank barriers.
Then we built a defensive line throught the marsh, more than 2 hours.
Finally we manage to get near their bases and destroy them.
We played only on 2/3 of the map
6 hours of continuous havoc :D