RimWorld

RimWorld

630 ratings
Camping Stuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.107 MB
25 Sep, 2018 @ 9:38pm
19 Jul @ 5:38pm
15 Change Notes ( view )

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Camping Stuff

Description
Original mod by Nandonalt[ludeon.com]

Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate/ tribute/ organ holder/ future arm chair, or that time that the offsite miners decided that the best way to deal with the absolute horror of sleeping under the stars for a few nights was to stab the nearest muffalo, or the time when your best sniper just lost it and sad wandered into a turret nest? Camping stuff can help! Using groundbreaking open-source technology, this mod adds a portable tent item that creates walls and doors when installed and removes them on uninstall, allowing your colonist to truly experience all that your world has to offer. Talk to your subscribe button about Camping Stuff. Camping stuff: for when the outside isn't inside-y enough. Warning: this mod contains tents, common side effects of tents include: making caravanning more enjoyable, making incident maps less annoying, fewer mental breaks, happier colonists, and capturing that one guy. If you encounter errors, bugs, defects, or conflicts, please seek the nearest bug reporting mechanism at your earliest possible convivence and provide as much detail as possible.

This new and improved version of Camping Stuff has been rewritten from the ground up to make tents more accessible at all stages of the game as well as bring the experience of using tents more in line with how the vanilla game behaves.
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Deployable Tent
Tents consist of several items that must be put together in order to form a deployable tent
  • A tent bag item to hold all of the parts. Items packed in this bag can be removed/ replaced/ upgraded at any time and will be returned to the ground if the bag is destroyed.
  • A tent cover. Each cover (Small, Medium, Large, Long) decides the shape of the spawned tent and the number of tent poles the tent requires.
  • A number of tent poles. These can be created from both woody and metallic materials (or just plain wood logs in a pinch) and can be mixed and matched as desired. Packed poles influence beauty and HP of the tent walls when the tent is installed.
  • Optionally a tent mat can be packed which causes the tent to be installed with a +1 beauty floor (assuming that the install location doesn't already have an existing floor).

Each item is packed into the bag with a right click action, similar to lances or neurotrainer work: with a colonist selected, right click the tent part, select "Pack into bag", and select the bag that you'd like to pack the item into. To install/ uninstall a tent simply click the install/ uninstall button like you would with any other building of furniture item.

Once deployed, tent walls and doors are fairly fragile and most likely won't stop raiders or angry animals. If the walls/ doors happen to be destroyed, they can be repaired when the tent is in the uninstalled by right clicking the tent bag (or the cover if it has been uninstalled).

Item
Cost
Work
Made at
Notes
Tent pole
5 Wood / Metal ea
500 single, 2000 bulk
Smithies (single, bulk), Crafting Spot (single)
Can be used as a melee weapon
Tent bag
25 Fabric / Leather
2500
Tailoring Benches, Crafting Spot
Small cover
100 Fabric / Leather
10000
Tailoring Benches, Crafting Spot
4x5 tent
Medium cover
200 Fabric / Leather
20000
Tailoring Benches
7x7 rounded tent
Large cover
275 Fabric / Leather
27500
Tailoring Benches
9x9 tent with rooms
Long cover
250 Fabric / Leather
25000
Tailoring Benches
9x7 tent

Portable Stove
  • Can be found on Architect/Temperature.
  • Requires 50 steel, 2 components, and 10 chemfuel.
  • A better version of the campfire, but the fuel is chemfuel (holds 10).
  • Can be uninstalled/reinstalled.
  • Can be used to cook all of the same things a campfire does and to heat up spaces.
  • Isn't powered by batteries but requires the electricity research to build.
  • Texture made by user Deon.
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Please report any unusual behavior of any of these objects, especially the deployable tent.
Also, I would like your feedback on balancing so the items aren't so overpowered.

Enjoy!

Ludeon Forums link: https://ludeon.com/forums/index.php?topic=45944
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Credits:
Nandonalt- Original author
Vaniat- Special shout out for getting a b18 version on steam (and not kicking me out of the comments section)
The Rimworld Discord- for being wonderful people
All of the patient people that left kind and supportive comments in my dev blog

Github link for non-steam users[github.com]
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To-Do's:
  • Features:
    • Portable electric cook-top/hot-plate/griddle
    • Chemfuel lamp/lantern
    • Backpacks
    • Fix item list bloat
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Known incompatibilities
  • None - but if I missed something feel free to let me know in the comments
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FAQ
Q: Is it save game compatible?
A: I'm actually not sure: I don't know of any hash collisions so I'm pretty sure you can safely add/ remove the mod with the usual warnings about adding/ removing mods.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: Where do I make these wonderful new things?
A: I added a table above, just for you!♥
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For more camping furniture, check out Caravan Gear by Thom Blair III / Jellypowered
Popular Discussions View All (2)
240
26 Oct, 2021 @ 7:46am
PINNED: 1.1+ Update/ Overhaul
Alias
116
19 Jul @ 5:42pm
PINNED: Bug Reports
Alias
539 Comments
Alias  [author] 4 Sep @ 9:34am 
@juako, I've been toying with the idea of a clean room type tent (kind of inspired by the tents that pop up in plague movies, or ET to some extend), that I think would fit well as being vacuum resistant. I've got an item in my backlog of to-do's [github.com] for it, but it'll probably be something I tackle after the update for Setup camp.
juako 3 Sep @ 3:22pm 
would it be possible to add a vacuum resistant tent somehow ? could make it cost expensive materials like hyperweave and advance component. i use the shuttle sometimes instead of bringing my whole gravship to asteroids, so there is no oxygen which makes my colonist ignore bedrolls and just sleep on the ground
Alias  [author] 19 Aug @ 10:24am 
@Vane. Packed poles influence beauty and HP of the tent walls when the tent is installed.
Vane 19 Aug @ 9:33am 
Is there a difference between wood/wooden tent poles/metal tent poles?
тетеря, блин 13 Aug @ 9:27am 
I searched «carpet» in my current modlist and here there are, mods that have something with carpets:

Vanilla Expanded Framework
[LTS]Furnishing
[T] More Floors
Blue Archive Furniture
Caraven Adventures
Door Mat
Map Preview
Ponpeco Furnitures: Kids' Room
Vanilla Base Generation Expanded
Vanilla Furniture Expanded («Empire» and «Props and Decor»)
Vanilla Outposts Expanded (including «Additional Outposts» mod)
Vanilla Quests Expanded (Generator and Cryptoforge)
Rabbie the Moonrabbit Race
Rimkea (Contunued)
Vanilla Factions Expanded - Deserters
Space Base Furniture (with chineese kanjis)
TMaterials - Glass
Tweaks Galore
Vanilla Ideology Expanded - Memes and Structures
Alias  [author] 1 Aug @ 11:10am 
@тетеря, блин, update after looking at your log: nope. not a chance.
1. this is the wrong discussion for bug reports.
2. The root cause appears to be an issue with this mod not being able to correctly define tent floors. While I will fully admit that the error is probably my doing (due to the way I patch the vanilla carpet object), your mod list has over 800 mods in it and is riddled with other errors. If you can tell me exactly which other mods are touching carpets, I'll take a look, but I don't have the time in my life to go thorough all that...
Alias  [author] 1 Aug @ 9:37am 
@daswaff, lol thank you! I'm more of an inside programmer, so balancing was almost entirely a blind guess (and an Excel table). I'm glad you like it!
daswaff 1 Aug @ 7:04am 
Nice mod! It is frustratingly accurate in its requirements and its size/mass ;-) using waterproof canvas and wood.
Alias  [author] 31 Jul @ 2:20pm 
@тетеря, блин, ultimately harmless config error (tent floors are coded almost identically to the way that colored carpets are defined in the base), but I'll look into making the error go away.
тетеря, блин 31 Jul @ 12:16pm 
on game loading:

Config error in NCS_TentFloor: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.

https://gist.github.com/HugsLibRecordKeeper/0747fc163596313b5777332bbe9f47f9